Converting original D&D and Mystara monsters

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Mortis said:
I suppose with a full attack it could/should be bite and dagger?

I don't know; the original stat block said "bite or weapon".

Mortis said:
Hide is fine as is [12 - (6 [ranks] + 3 [Dex] +4 [size]) = 0].

True, but we could give them an additional racial bonus for hiding in the woods, just because. :)

Shade said:
It looks like we just need BOZ to Homebrews this and we should be close to finished.

Oh, you don't need me anymore! Boohoo! ;)
 

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Mortis said:
How about the Hamadryad's Woodland Mastery ability?

what about it? ;)

Wild Empathy (Ex): This power works like the druid?s wild empathy class feature, except that the hamadryad has a +6 racial bonus on the check (as well as a +2 synergy bonus for Handle Animal).

Woodland Mastery (Su): Hamadryads are in tune with their forest and the environment they live in, and have a significant advantage while in the woodlands. They have exact knowledge of their forest home, providing them with +20 to Knowledge (nature) and Survival checks. Hamadryads in the forest are immune to any sort of summoning spell, but are aware of the attempted summons and from where it originated. They can consume and process any type of water, even water fouled by human or animal wastes.
 

BOZ said:
I don't know; the original stat block said "bite or weapon".
That's fine, let's stick with 'or'

True, but we could give them an additional racial bonus for hiding in the woods, just because. :)
+4 perhaps?

Oh, you don't need me anymore! Boohoo! ;)
Of course we still need the BOZ-man. ;) It's just that you're such a busy chap we thought we'ld spread the work out. :)

Regards
Mortis
 

BOZ said:
what about it? ;)
I think we should use it ;), although we may not need the part about summoning. We can use Wild Empathy as is - well after changing hamadryad to shargugh :D

Regards
Mortis
 


Mortis said:
Of course we still need the BOZ-man. ;) It's just that you're such a busy chap we thought we'ld spread the work out. :)

man, today sucked. i mean, fridays are great and all, but that's the one day of the week where my supervisor doesn't go home until i'm almost leaving. :( really puts a crimp in working on important stuff, like CC business. ;)

and yes, posting in homebrews what i have so far...
 

Add Jump +4 to skills line (due to speed bonus).

Should they speak anything other than Sylvan? Dryads speak Common and Elven as well.

Nat armor +1? (Dryad has +3; redcap has +1; nymph and brownie have none).

3 foot tall and 50 pounds?

They shouldn't have an LA as dryads don't. The woodland dependent ability is too limiting.

Solitary or grove (2-3)? [this is what dryads call a group]
 

elven, at least. not necessarily common.

they can have small natural armor (+1 - +3) or none at all. i'm fine either way.
 

+6 for wild empathy like dryad, unicorn, and just about every other creature that has it? :)

"Tactics" text: A shargugh prefers thievery to combat, relying on its natural stealth and tree stride ability to pilfer valuable objects and escape. If its woodland territory is threatened, it will fight ferociously with bite or dagger to defend its home.
 

"A shargugh can speak Sylvan, Elven..."

and were we going to give him natural armor or is he fine as-is?
 

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