Mortis said:Okey-dokey skills next?
52 skill points, max rank is 13 = 4 maxed skills.
Fighter skills are Climb, Craft, Handle Animal, Intimidate, Jump, Ride, and Swim.
Should we give it some racial skills as well? Knowledge (the planes - well efreets), Spot, Survival?
Mortis said:And 6 more feats - do we stick to SRD or use some of the other fighter feats from PHB2?
Mortis said:Cleave, Combat Expertise, Dodge, Mobility, Spring Attack, Whirlwind Attack
Mortis said:Treasure: I think his gear will cover that![]()
Mortis said:CR: 11?
Mortis said:Organization: Solitary, cell (2-6), brotherhood (10-50)
Good job they're all SRDShade said:Stick to SRD.
Those look pretty good.
I thought that perhaps the special abilities were worth +1Technically, CR 10 since it has no racial Hit Dice. However, we can borrow this from the drow:
Yeah i was thinking more along the lines of a religious knightly order but there's no indication of that. IIRC somewhere I read that a group of knights was called a 'lance' but I may be imaging things - about to leave work so cannot check it outHow about "crusade" rather than "cell". It sounds more knightly, eh?![]()
GrayLinnorm said:Are you doing sollux as characters? If so, alignment probably shouldn't be "always".
You could argue that Sun Brothers are always LN (as part of the brotherhood) but sollux themselves are usually/often LN.Shade said:Yes we are, so good point.
Usually or often LN, then?
Mortis said:I've attached a picture of a Sollux/Sun Brother fighting an efreet.