Converting original D&D and Mystara monsters

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Just out of curiosity, what's the CC policy on using closed content like Stormwrack?

Looks like you have this one well in hand. ;)
 

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freyar said:
Just out of curiosity, what's the CC policy on using closed content like Stormwrack?

We need to either adapt the material or go with a sidebar approach ("if you're using Stormwrack in your campaign...")
 

Shade said:
Since AC 5 converts to AC 15, and since it has no Dex modifier and a -1 size modifier, shall we give it +6 natural armor?
Absolutely.

Spear +14 melee (2d6+12/x3) or 2 claws +14 melee (1d6+8) and bite +9 melee (1d8+4) or aquatic light crossbow +6 ranged (2d6/19-20)
Amending slightly :)

Spear +14/+9 melee (2d6+12/x3) or 2 claws +14 melee (1d6+8) and bite +9 melee (1d8+4) or aquatic light crossbow +6/+1? ranged (2d6/19-20)

Borrowing from Stormwrack...
Fits the bill nicely

Regards
Mortis
 

Mortis said:
Amending slightly :)

Spear +14/+9 melee (2d6+12/x3) or 2 claws +14 melee (1d6+8) and bite +9 melee (1d8+4) or aquatic light crossbow +6/+1? ranged (2d6/19-20)

Good catch. :heh:
 

Crossbow, Aquatic: This special version of a light crossbow is strung especially taut with thicker wire and reinforced so as not to snap under the increased tension. The aquatic crossbow is not subject to the normal -2 penalty on ranged attack rolls for every five feet of distance (see Ranged Attacks Underwater, DMG 93), and uses its normal range increment of 40 feet both in and out of the water. Aquatic crossbows are favored by aventi, merfolk, and tritons.

Since we can't use this in its entirety, how about this?

Aquatic Arbalester (Ex): A kna uses a specially designed crossbow that is not subject to the normal -2 penalty on ranged attack rolls for every five feet of distance underwater. Additionally, its range increment is unaffected in aquatic environs.
 

Shade said:
Aquatic Arbalester (Ex): A kna uses a specially designed crossbow that is not subject to the normal -2 penalty on ranged attack rolls for every five feet of distance underwater. Additionally, its range increment is unaffected in aquatic environs.
That works or we could call it a kna crossbow (or some such) and have as a racial weapon?

Regards
Mortis
 

Mortis said:
That works or we could call it a kna crossbow (or some such) and have as a racial weapon?

Either name sounds fine to me, but I do prefer the racial weapon proficiency.
 


DR 10/slashing or piercing
Fire Resistance 5

How does the following look, a bit verbose?

Water Dependancy (Ex): A kna can only breathe water and beings to drown when exposed to air. A kna can survive out of water by holding its breath for a short period as detailed below.

A kna can hold its breath for nearly 4 minutes (38 rounds). After this period of time, the character must make a DC 10 Constitution check every round in order to continue holding its breath. Each round, the DC increases by 1.

When the kna finally fails its Constitution check, it begins to drown. In the first round, the kna falls unconscious (0 hp). In the following round, it drops to -1 hit points and is dying. In the third round, the kna drowns.

Skills: (20 points) Bluff, Sense Motive, Listen, Spot, Swim 4 ranks each?

Feats: Point blank shot, Weapon Focus (spear) and one of negotiator or persuasive?

CR: 4
Treasure: Standard
Alignment: Usually neutral good
Advancement: 8-14 HD (Large), 15-21 (Huge) or by character class
Level Adjustment: +2

Is this enough to justify masterwork crossbows?
Sea People said:
The crossbows are made by the kna themselves to while away the hours during long sea crossings and are often sumptuously decorated. These weapons are very strong and fire with great force

Regards
Mortis
 

Mortis said:
DR 10/slashing or piercing
Fire Resistance 5

Both sound good.


Mortis said:
How does the following look, a bit verbose?

Water Dependancy (Ex): A kna can only breathe water and beings to drown when exposed to air. A kna can survive out of water by holding its breath for a short period as detailed below.

A kna can hold its breath for nearly 4 minutes (38 rounds). After this period of time, the character must make a DC 10 Constitution check every round in order to continue holding its breath. Each round, the DC increases by 1.

When the kna finally fails its Constitution check, it begins to drown. In the first round, the kna falls unconscious (0 hp). In the following round, it drops to -1 hit points and is dying. In the third round, the kna drowns.

Isn't this the standard?

SRD said:
Aquatic Subtype: These creatures always have swim speeds and thus can move in water without making Swim checks. An aquatic creature can breathe underwater. It cannot also breathe air unless it has the amphibious special quality.

Mortis said:
Skills: (20 points) Bluff, Sense Motive, Listen, Spot, Swim 4 ranks each?

Feats: Point blank shot, Weapon Focus (spear) and one of negotiator or persuasive?

All sound good. Persuasive is Bluff and Intimidate while Negotiator is Diplomacy and Sense Motive. Which is a better fit?

Mortis said:
CR: 4
Treasure: Standard
Alignment: Usually neutral good
Advancement: 8-14 HD (Large), 15-21 (Huge) or by character class

This all sounds about right.

Mortis said:
Level Adjustment: +2

I'll have to give them the Savage Species treatment, but spot checking indicates at least +3 (+2 for damage reduction other than magic, +1 for unbalanced ability scores).

Mortis said:
Is this enough to justify masterwork crossbows?

I'd say so.
 

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