freyar said:Just out of curiosity, what's the CC policy on using closed content like Stormwrack?
Absolutely.Shade said:Since AC 5 converts to AC 15, and since it has no Dex modifier and a -1 size modifier, shall we give it +6 natural armor?
Amending slightlySpear +14 melee (2d6+12/x3) or 2 claws +14 melee (1d6+8) and bite +9 melee (1d8+4) or aquatic light crossbow +6 ranged (2d6/19-20)
Fits the bill nicelyBorrowing from Stormwrack...
Mortis said:Amending slightly
Spear +14/+9 melee (2d6+12/x3) or 2 claws +14 melee (1d6+8) and bite +9 melee (1d8+4) or aquatic light crossbow +6/+1? ranged (2d6/19-20)
Crossbow, Aquatic: This special version of a light crossbow is strung especially taut with thicker wire and reinforced so as not to snap under the increased tension. The aquatic crossbow is not subject to the normal -2 penalty on ranged attack rolls for every five feet of distance (see Ranged Attacks Underwater, DMG 93), and uses its normal range increment of 40 feet both in and out of the water. Aquatic crossbows are favored by aventi, merfolk, and tritons.
That works or we could call it a kna crossbow (or some such) and have as a racial weapon?Shade said:Aquatic Arbalester (Ex): A kna uses a specially designed crossbow that is not subject to the normal -2 penalty on ranged attack rolls for every five feet of distance underwater. Additionally, its range increment is unaffected in aquatic environs.
Mortis said:That works or we could call it a kna crossbow (or some such) and have as a racial weapon?
Sea People said:The crossbows are made by the kna themselves to while away the hours during long sea crossings and are often sumptuously decorated. These weapons are very strong and fire with great force
Mortis said:DR 10/slashing or piercing
Fire Resistance 5
Mortis said:How does the following look, a bit verbose?
Water Dependancy (Ex): A kna can only breathe water and beings to drown when exposed to air. A kna can survive out of water by holding its breath for a short period as detailed below.
A kna can hold its breath for nearly 4 minutes (38 rounds). After this period of time, the character must make a DC 10 Constitution check every round in order to continue holding its breath. Each round, the DC increases by 1.
When the kna finally fails its Constitution check, it begins to drown. In the first round, the kna falls unconscious (0 hp). In the following round, it drops to -1 hit points and is dying. In the third round, the kna drowns.
SRD said:Aquatic Subtype: These creatures always have swim speeds and thus can move in water without making Swim checks. An aquatic creature can breathe underwater. It cannot also breathe air unless it has the amphibious special quality.
Mortis said:Skills: (20 points) Bluff, Sense Motive, Listen, Spot, Swim 4 ranks each?
Feats: Point blank shot, Weapon Focus (spear) and one of negotiator or persuasive?
Mortis said:CR: 4
Treasure: Standard
Alignment: Usually neutral good
Advancement: 8-14 HD (Large), 15-21 (Huge) or by character class
Mortis said:Level Adjustment: +2
Mortis said:Is this enough to justify masterwork crossbows?