Looks goodfreyar said:I'd go with Negotiator as a default but maybe note that the uyagh tribes often take Persuasive instead.
Some ideasShade said:Organization?
Those look good. By mashers, do you mean shark-like things? There were mashers in one of the Dungeon Savage Tide adventures (Sea Wyvern's Wake) if we just want to refer people there.Mortis said:Some ideas
Pirate band (2d10), Trading Caravan (2d10 + 50% noncombatants + X mashers - which means we''ll have to do the masher as well), Family (4d4 + 50% noncombatants), Tribe (10d10 + 50% noncombatants)
Oops forgot that, and I've been collecting the Savage Tide issuses especially as I intend to run it as my next campaign.Shade said:Yep, mashers were in Dungeon #141. A personal quest of James Jacobs to rescue them from obscurity.![]()