Converting original D&D and Mystara monsters

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I'd go with Negotiator as a default but maybe note that the uyagh tribes often take Persuasive instead.
 



Shade said:
Organization?
Some ideas

Pirate band (2d10), Trading Caravan (2d10 + 50% noncombatants + X mashers - which means we''ll have to do the masher as well), Family (4d4 + 50% noncombatants), Tribe (10d10 + 50% noncombatants)

Regards
Mortis
 

Mortis said:
Some ideas

Pirate band (2d10), Trading Caravan (2d10 + 50% noncombatants + X mashers - which means we''ll have to do the masher as well), Family (4d4 + 50% noncombatants), Tribe (10d10 + 50% noncombatants)
Those look good. By mashers, do you mean shark-like things? There were mashers in one of the Dungeon Savage Tide adventures (Sea Wyvern's Wake) if we just want to refer people there.
 


Shade said:
Yep, mashers were in Dungeon #141. A personal quest of James Jacobs to rescue them from obscurity. :D
Oops forgot that, and I've been collecting the Savage Tide issuses especially as I intend to run it as my next campaign. :heh:

Obviously with the addition of the kna and other Mystara specific aquatic races.

Regards
Mortis
 


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