Salt Quasi-Elemental Working Draft
Quasi-Elemental, Negative, Salt
Salt Quasi-Elemental, Small
Small Elemental (Extraplanar)
Hit Dice: 1d8+1 (5 hp)
Initiative: +0
Speed: 15 ft. (3 squares)
Armor Class: 18 (+1 size, +7 natural), touch 11, flat-footed 18
Base Attack/Grapple: +0/–1
Attack: Slam +4 melee (1d6+4)
Full Attack: Slam +4 melee (1d6+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Desiccating aura, death throes
Special Qualities: Darkvision 60 ft., elemental traits, immunity to fire, negative adaptation, susceptibility to water
Saves: Fort +3, Ref +0, Will +0
Abilities: Str 16, Dex 10, Con 12, Int 4, Wis 11, Cha 11
Skills: Listen +2, Spot +2
Feats: Power Attack
Environment: Quasi-Elemental Plane of Salt (see text)
Organization: Solitary
Challenge Rating: 1
Treasure: None
Alignment: Usually neutral
Advancement: 2 HD (Small)
Level Adjustment: —
Salt Quasi-Elemental, Medium
Medium Elemental (Extraplanar)
Hit Dice: 3d8+9 (22 hp)
Initiative: +1
Speed: 15 ft. (3 squares)
Armor Class: 20 (+1 Dex, +9 natural), touch 11, flat-footed 19
Base Attack/Grapple: +2/+6
Attack: Slam +6 melee (1d8+6)
Full Attack: Slam +6 melee (1d8+6)
Space/Reach: 5 ft./5 ft.
Special Attacks: Desiccating aura, death throes
Special Qualities: Darkvision 60 ft., elemental traits, immunity to fire, negative adaptation, susceptibility to water
Saves: Fort +6, Ref +2, Will +1
Abilities: Str 18, Dex 12, Con 16, Int 4, Wis 11, Cha 11
Skills: Listen +3, Spot +3
Feats: Cleave, Power Attack
Environment: Quasi-Elemental Plane of Salt (see text)
Organization: Solitary
Challenge Rating: 3
Treasure: None
Alignment: Usually neutral
Advancement: 4–5 HD (Medium)
Level Adjustment: —
Salt Quasi-Elemental, Large
Large Elemental (Extraplanar)
Hit Dice: 6d8+24 (51 hp)
Initiative: +2
Speed: 15 ft. (3 squares)
Armor Class: 21 (–1 size, +2 Dex, +10 natural), touch 11, flat-footed 20
Base Attack/Grapple: +4/+14
Attack: Slam +9 melee (2d8+6)
Full Attack: 2 slams +9 melee (2d8+6)
Space/Reach: 10 ft./10 ft.
Special Attacks: Desiccating aura, death throes
Special Qualities: Damage reduction 5/–, darkvision 60 ft., elemental traits, immunity to fire, negative adaptation, susceptibility to water
Saves: Fort +9, Ref +4, Will +2
Abilities: Str 22, Dex 14, Con 18, Int 6, Wis 11, Cha 11
Skills: Listen +4, Spot +5
Feats: Cleave, Great Cleave, Power Attack
Environment: Quasi-Elemental Plane of Salt (see text)
Organization: Solitary
Challenge Rating: 5
Treasure: None
Alignment: Usually neutral
Advancement: 7–11 HD (Large)
Level Adjustment: —
Salt Quasi-Elemental, Huge
Huge Elemental (Extraplanar)
Hit Dice: 12d8+60 (114 hp)
Initiative: +3
Speed: 20 ft. (4 squares)
Armor Class: 22 (–2 size, +3 Dex, +11 natural), touch 11, flat-footed 19
Base Attack/Grapple: +9/+25
Attack: Slam +15 melee (2d10+8)
Full Attack: 2 slams +15 melee (2d10+8)
Space/Reach: 15 ft./15 ft.
Special Attacks: Desiccating aura, death throes
Special Qualities: Damage reduction 5/–, darkvision 60 ft., elemental traits, immunity to fire, negative adaptation, susceptibility to water
Saves: Fort +13, Ref +7, Will +6
Abilities: Str 26, Dex 16, Con 20, Int 6, Wis 11, Cha 11
Skills: Listen +9, Spot +10
Feats: Alertness, Cleave, Great Cleave, Iron Will, Power Attack
Environment: Quasi-Elemental Plane of Salt (see text)
Organization: Solitary
Challenge Rating: 7
Treasure: None
Alignment: Usually neutral
Advancement: 13–17 HD (Huge)
Level Adjustment: —
Salt Quasi-Elemental, Greater
Huge Elemental (Extraplanar)
Hit Dice: 18d8+90 (171 hp)
Initiative: +3
Speed: 20 ft. (4 squares)
Armor Class: 23 (–2 size, +3 Dex, +12 natural), touch 11, flat-footed 20
Base Attack/Grapple: +13/+30
Attack: Slam +20 melee (2d10+9)
Full Attack: 2 slams +20 melee (2d10+9)
Space/Reach: 15 ft./15 ft.
Special Attacks: Desiccating aura, death throes
Special Qualities: Damage reduction 10/–, darkvision 60 ft., elemental traits, immunity to fire, negative adaptation, susceptibility to water
Saves: Fort +16, Ref +9, Will +8
Abilities: Str 28, Dex 16, Con 20, Int 8, Wis 11, Cha 11
Skills: Listen +12, Spot +13
Feats: Alertness, Cleave, Great Cleave, Improved Bull Rush, Improved Sunder, Iron Will, Power Attack
Environment: Quasi-Elemental Plane of Salt (see text)
Organization: Solitary
Challenge Rating: 9
Treasure: None
Alignment: Usually neutral
Advancement: 19–23 HD (Huge)
Level Adjustment: —
Salt Quasi-Elemental, Elder
Huge Elemental (Extraplanar)
Hit Dice: 24d8+120 (228 hp)
Initiative: +3
Speed: 20 ft. (4 squares)
Armor Class: 24 (–2 size, +3 Dex, +13 natural), touch 11, flat-footed 21
Base Attack/Grapple: +18/+36
Attack: Slam +26 melee (2d10+10/19-20)
Full Attack: 2 slams +26 melee (2d10+10/19-20)
Space/Reach: 15 ft./15 ft.
Special Attacks: Desiccating aura, death throes
Special Qualities: Damage reduction 10/–, darkvision 60 ft., elemental traits, immunity to fire, negative adaptation, susceptibility to water
Saves: Fort +19, Ref +11, Will +10
Abilities: Str 30, Dex 16, Con 20, Int 10, Wis 11, Cha 11
Skills: Listen +15, Spot +16
Feats: Alertness, Awesome Blow, Cleave, Great Cleave, Improved Bull Rush, Improved Critical (slam), Improves Sunder, Iron Will, Power Attack
Environment: Quasi-Elemental Plane of Salt (see text)
Organization: Solitary
Challenge Rating: 11
Treasure: None
Alignment: Usually neutral
Advancement: 25–48 HD (Huge)
Level Adjustment: —
Salt Quasi-Elemental, Monolith
Gargantuan Elemental (Extraplanar)
Hit Dice: 36d8+255 (417 hp)
Initiative: +2
Speed: 20 ft. (4 squares)
Armor Class: 28 (–4 size, +2 Dex, +20 natural), touch 8, flat-footed 26
Base Attack/Grapple: +27/+54
Attack: Slam +39 melee (6d8+15/19-20)
Full Attack: 2 slams +39 melee (6d8+15/19-20)
Space/Reach: 20 ft./20 ft.
Special Attacks: Desiccating aura, death throes
Special Qualities: Damage reduction 15/–, darkvision 60 ft., elemental traits, immunity to fire, negative adaptation, susceptibility to water
Saves: Fort +27, Ref +14, Will +16
Abilities: Str 40, Dex 14, Con 24, Int 12, Wis 15, Cha 17
Skills: Listen +23, Spot +24
Feats: Alertness, Awesome Blow, Cleave, Combat Reflexes, Great Cleave, Improved Bull Rush, Improved Critical (slam), Improved Natural Attack (slam), Improves Sunder, Iron Will, Power Attack, Snatch, Weapon Focus (slam)
Environment: Quasi-Elemental Plane of Salt (see text)
Organization: Solitary
Challenge Rating: 17
Treasure: None
Alignment: Usually neutral
Advancement: 37–54 HD (Gargantuan)
Level Adjustment: —
A lizard-shaped mass of sparkling white crystals. Its vaguely draconic limbs and head are formed from clumped-together cubes of clear white mineral, giving the creature large blocky fists for feet.
Salt quasi-elementals inhabit the Quasi-Elemental Plane of Salt, which is formed from the junction of the Negative Energy Plane and the Elemental Plane of Water. They can appear in many forms, but most commonly resemble a wingless dragon sculpted from salt as described above.
These creatures have little interest in leaving their home plane, but are sometimes summoned to other planes by spellcasters wishing to exploit their powers of dehydration. Salt quasi-elementals absorb water from anything near them, but explode in jagged shards if they absorb too much. They are mostly solitary creatures who are satisfied to wander the Quasi-Elemental Plane of Salt absorbing the small amounts of liquid that leak over from the Elemental Plane of Water.
A salt quasi-elemental has the same height and weight as an earth elemental of the same size.
COMBAT
Salt quasi-elementals attack with smashing blows from whatever appendages their body might possess. Their dessicating aura may be at least as dangerous as their physical attacks, especially against plant creatures.
Dessicating Aura (Su): A salt quasi-elemental constantly drains moisture from its surrounding. Any creature that is vulnerable to dehydration takes damage at the end of every round they remain within the aura's area of effect. This dessication is especially devastating to water elementals and plant creatures, who take increased damage from the aura. The table below details the effects of the dessication aura of all sizes of salt quasi-elementals.
Size of Salt
Quasi-Elemental | Aura
Radius | Standard
Damage | Damage to
Plant or Water creatures |
Small | 5 ft. | 1d8 | 2d6 |
Medium | 10 ft. | 2d4 | 3d4 |
Large | 20 ft. | 2d6 | 3d6 |
Huge | 30 ft. | 2d8 | 3d8 |
Greater | 30 ft. | 2d10 | 3d10 |
Elder | 30 ft. | 2d12 | 3d12 |
Monolith | 40 ft. | 4d6 | 6d6 |
Death Throes (Su): When a salt quasi-elemental dies in humid conditions (which always occurs if it is slain by a water-based attack), it explodes in a burst of jagged lumps of salt that does bludgeoning damage as detailed in the table below. A successful Reflex save halves the damage.
Size of Salt
Quasi-Elemental | Radius
of Burst | Bludgeoning
Damage | Reflex
Save |
Small | 5 ft. | 2d6 | DC 12 |
Medium | 10 ft. | 2d8 | DC 14 |
Large | 20 ft. | 4d6 | DC 17 |
Huge | 30 ft. | 4d8 | DC 21 |
Greater | 30 ft. | 6d6 | DC 24 |
Elder | 30 ft. | 6d8 | DC 27 |
Monolith | 40 ft. | 8d6 | DC 35 |
Susceptibility to Water (Ex): A salt quasi-elemental takes half again as much damage (+50%) when injured by a water-based attack. In addition, if a salt quasi-elemental enters a body of water its own size or larger, it must succeed at a DC 20 Constitution check at the end of each round it is immersed or it explodes, dying in a burst of salt shards. See Death Throes for the effects of this explosion.
Negative Adaptation (Ex): Salt quasi-elementals do not lose hit points or need to make Fortitude saves due to being in a negative-dominant environment.
The Salt Quasielemental first appeared in Dragon #128 (1987).