Radiance Quasi-Elemental Working Draft
NOTE: This Working Draft is a restoration of one that was lost when the Enworld Database went down in Sept 2016.
Quasi-Elemental, Positive, Radiance
Radiance Quasi-Elemental, Small
Small Elemental (Extraplanar)
Hit Dice: 1d8 (4 hp)
Initiative: +6
Speed: Fly 120 ft. (poor)(24 squares)
Armor Class: 14 (+1 size, +2 Dex, +1 deflection), touch 14, flat-footed 12
Base Attack/Grapple: +0/–4
Attack: Slam +3 melee (1d3 plus 1 untyped) or beam +3 ranged touch (1d8 energy)
Full Attack: Slam +3 melee (1d3 plus 1 untyped) or beam +3 ranged touch (1d8 energy)
Space/Reach: 5 ft./5 ft.
Special Attacks: Beams, flash, incandescence
Special Qualities: Darkvision 60 ft., elemental traits, energy resistances (cold 5, electricity 5, fire 5), positive adaptation, radiance, susceptibility to darkness
Saves: Fort +0, Ref +4, Will +0
Abilities: Str 10, Dex 15, Con 10, Int 4, Wis 11, Cha 11
Skills: Listen +2, Spot +2
Feats: Flyby Attack, Improved Initiativeᴮ, Weapon Finesseᴮ
Environment: Quasi-Elemental Plane of Radiance (see text)
Organization: Solitary
Challenge Rating: 1
Treasure: None
Alignment: Usually neutral
Advancement: 2 HD (Small)
Level Adjustment: —
Radiance Quasi-Elemental, Medium
Medium Elemental (Extraplanar)
Hit Dice: 3d8+6 (19 hp)
Initiative: +8
Speed: Fly 120 ft. (poor)(24 squares)
Armor Class: 16 (+4 Dex, +2 deflection), touch 16, flat-footed 12
Base Attack/Grapple: +2/+3
Attack: Slam +6 melee (1d4+1 plus 1d3 untyped) or beam +6 ranged touch (2d6 energy)
Full Attack: Slam +6 melee (1d4+1 plus 1d3 untyped) or beam +6 ranged touch (2d6 energy)
Space/Reach: 5 ft./5 ft.
Special Attacks: Beams, flash, incandescence
Special Qualities: Darkvision 60 ft., elemental traits, energy resistances (cold 5, electricity 5, fire 5), positive adaptation, radiance, susceptibility to darkness
Saves: Fort +2, Ref +7, Will +1
Abilities: Str 12, Dex 19, Con 14, Int 4, Wis 11, Cha 11
Skills: Listen +3, Spot +3
Feats: Dodge, Flyby Attack, Improved Initiativeᴮ, Weapon Finesseᴮ
Environment: Quasi-Elemental Plane of Radiance (see text)
Organization: Solitary
Challenge Rating: 3
Treasure: None
Alignment: Usually neutral
Advancement: 4–5 HD (Medium)
Level Adjustment: —
Radiance Quasi-Elemental, Large
Large Elemental (Extraplanar)
Hit Dice: 6d8+18 (45 hp)
Initiative: +10
Speed: Fly 120 ft. (poor)(24 squares)
Armor Class: 18 (–1 size, +6 Dex, +3 deflection), touch 18, flat-footed 12
Base Attack/Grapple: +4/+10
Attack: Slam +9 melee (1d8+2 plus 1d6 untyped) or beam +9 ranged touch (3d6 energy)
Full Attack: 2 slams +9 melee (1d8+2 plus 1d6 untyped) or 2 beams +9 ranged touch (3d6 energy)
Space/Reach: 10 ft./10 ft.
Special Attacks: Beams, flash, incandescence
Special Qualities: Damage reduction 5/–, darkvision 60 ft., elemental traits, energy resistances (cold 10, electricity 10, fire 10), positive adaptation, radiance, susceptibility to darkness
Saves: Fort +5, Ref +11, Will +2
Abilities: Str 14, Dex 23, Con 16, Int 6, Wis 11, Cha 11
Skills: Listen +4, Spot +5
Feats: Combat Reflexes, Dodge, Flyby Attack, Improved Initiativeᴮ, Weapon Finesseᴮ
Environment: Quasi-Elemental Plane of Radiance (see text)
Organization: Solitary
Challenge Rating: 5
Treasure: None
Alignment: Usually neutral
Advancement: 7–11 HD (Large)
Level Adjustment: —
Radiance Quasi-Elemental, Huge
Huge Elemental (Extraplanar)
Hit Dice: 12d8+48 (102 hp)
Initiative: +12
Speed: Fly 120 ft. (poor)(24 squares)
Armor Class: 20 (–2 size, +8 Dex, +4 deflection), touch 20, flat-footed 12
Base Attack/Grapple: +9/+21
Attack: Slam +15 melee (2d6+4 plus 1d8 untyped) or beam +15 ranged touch (5d6 energy)
Full Attack: 2 slams +15 melee (2d6+4 plus 1d8 untyped) or 2 beams +15 ranged touch (5d6 energy)
Space/Reach: 15 ft./15 ft.
Special Attacks: Beams, flash, incandescence
Special Qualities: Damage reduction 5/–, darkvision 60 ft., elemental traits, energy resistances (cold 10, electricity 10, fire 10), positive adaptation, radiance, susceptibility to darkness
Saves: Fort +8, Ref +13, Will +4
Abilities: Str 18, Dex 27, Con 18, Int 6, Wis 11, Cha 11
Skills: Listen +7, Spot +8
Feats: Alertness, Combat Reflexes, Dodge, Flyby Attack, Improved Initiativeᴮ, Mobility, Weapon Finesseᴮ
Environment: Quasi-Elemental Plane of Radiance (see text)
Organization: Solitary
Challenge Rating: 7
Treasure: None
Alignment: Usually neutral
Advancement: 13–17 HD (Huge)
Level Adjustment: —
Radiance Quasi-Elemental, Greater
Huge Elemental (Extraplanar)
Hit Dice: 18d8+72 (153 hp)
Initiative: +13
Speed: Fly 120 ft. (poor)(24 squares)
Armor Class: 25 (–2 size, +9 Dex, +8 deflection), touch 25, flat-footed 16
Base Attack/Grapple: +13/+26
Attack: Slam +20 melee (2d6+5 plus 1d10 untyped) or beam +20 ranged touch (3d12 energy)
Full Attack: 2 slams +20 melee (2d6+5 plus 1d10 untyped) or 2 beams +20 ranged touch (3d12 energy)
Space/Reach: 15 ft./15 ft.
Special Attacks: Beams, flash, incandescence
Special Qualities: Damage reduction 10/–, darkvision 60 ft., elemental traits, energy resistances (cold 20, electricity 20, fire 20), positive adaptation, radiance, susceptibility to darkness
Saves: Fort +10, Ref +20, Will +8
Abilities: Str 20, Dex 29, Con 18, Int 6, Wis 11, Cha 11
Skills: Listen +12, Spot +13
Feats: Alertness, Combat Reflexes, Dodge, Flyby Attack, Improved Initiativeᴮ, Iron Will, Mobility, Power Attack, Weapon Finesseᴮ
Environment: Quasi-Elemental Plane of Radiance (see text)
Organization: Solitary
Challenge Rating: 9
Treasure: None
Alignment: Usually neutral
Advancement: 19–23 HD (Huge)
Level Adjustment: —
Radiance Quasi-Elemental, Elder
Huge Elemental (Extraplanar)
Hit Dice: 24d8+96 (204 hp)
Initiative: +14
Speed: Fly 120 ft. (poor)(24 squares)
Armor Class: 26 (–2 size, +10 Dex, +8 deflection), touch 26, flat-footed 16
Base Attack/Grapple: +18/+32
Attack: Slam +26 melee (2d6+6 plus 1d12 untyped) or beam +26 ranged touch (6d6 energy)
Full Attack: 2 slams +26 melee (2d6+6 plus 1d12 untyped) or 2 beams +26 ranged touch (6d6 energy)
Space/Reach: 15 ft./15 ft.
Special Attacks: Beams, flash, incandescence
Special Qualities: Damage reduction 10/–, darkvision 60 ft., elemental traits, energy resistances (cold 20, electricity 20, fire 20), positive adaptation, radiance, susceptibility to darkness
Saves: Fort +12, Ref +24, Will +10
Abilities: Str 24, Dex 31, Con 18, Int 6, Wis 11, Cha 11
Skills: Listen +15, Spot +16
Feats: Alertness, Cleave, Combat Reflexes, Dodge, Flyby Attack, Improved Flyby Attack, Improved Initiativeᴮ, Iron Will, Mobility, Power Attack, Weapon Finesseᴮ
Environment: Quasi-Elemental Plane of Radiance (see text)
Organization: Solitary
Challenge Rating: 11
Treasure: None
Alignment: Usually neutral
Advancement: 25–48 HD (Huge)
Level Adjustment: —
Radiance Quasi-Elemental, Monolith
Gargantuan Elemental (Extraplanar)
Hit Dice: 36d8+216 (378 hp)
Initiative: +14
Speed: Fly 120 ft. (poor)(24 squares)
Armor Class: 30 (–4 size, +10 Dex, +14 deflection), touch 30, flat-footed 20
Base Attack/Grapple: +27/+50
Attack: Slam +33 melee (4d6+11 plus 2d12 untyped/19-20) or beam +33 ranged touch (6d12 energy)
Full Attack: 2 slams +33 melee (4d8+11 plus 2d12 untyped /19-20) or 2 beams +33 ranged touch (6d12 energy)
Space/Reach: 20 ft./20 ft.
Special Attacks: Beams, flash, incandescence
Special Qualities: Damage reduction 15/—, darkvision 60 ft., elemental traits, energy resistances (cold 30, electricity 30, fire 30), positive adaptation, radiance, susceptibility to darkness
Saves: Fort +18, Ref +30, Will +16
Abilities: Str 32, Dex 31, Con 22, Int 12, Wis 15, Cha 17
Skills: Listen +23, Spot +24
Feats: Alertness, Cleave, Combat Reflexes, Dodge, Flyby Attack, Great Cleave, Improved Critical (slam), Improved Flyby Attack, Improved Initiative, Improved Natural Attack, Iron Will, Mobility, Power Attack
Environment: Quasi-Elemental Plane of Radiance (see text)
Organization: Solitary
Challenge Rating: 17
Treasure: None
Alignment: Usually neutral
Advancement: 37–54 HD (Gargantuan)
Level Adjustment: —
A shining ball of energy that glows every color of the rainbow. It spins rapidly, at a speed as smooth and constant as its brightness.
Radiance quasi-elementals inhabit the Quasi-Elemental Plane of Radiance, which is formed from the junction of the Positive Energy Plane and the Elemental Plane of Fire. They apparently feed off darkness, although how they do so baffles mortal sages.
These creatures are contemplative in nature and most of them gather in small groups and muse on philosophy, only moving to feed or avoid danger. A few are more inquisitive and wander widely to explore as wide a spectrum of sights as they can, sometimes on planes other than their own. In either case, a radiance quasi-elemental can get very annoyed if it is disturbed while contemplating something interesting, such as the beauty of a multi-arched rainbow, the iconography of a stained-glass window, or the trajectories and colors of a large meteor shower.
As far as is known radiance quasi-elementals have no leaders. They sometimes carry out errands for other beings, and some spellcasters summon them to act as guards and light sources.
A radiance quasi-elemental has the same height as an air elemental of the same size and is completely weightless.
COMBAT
While radiance quasi-elementals are capable melee combatants, they prefer to attack from a distance with their beam attacks, switching energy types if some opponents exhibit resistance for a certain kind of energy. They tend to use their flash attack at the start of combat, especially if it is likely to blind many enemies.
Beams (Ex): A radiance quasi-elemental can expel part of its radiant energy as a ranged touch attack with no range increments. This attack comes in one of 7 colors chosen by the quasi-elemental at the time of the attack, with the damage type set by the color. Red does cold damage, orange fire damage, and yellow acid damage. The green beam is a poison beam, which does untyped damage; however, targets immune to poison are also immune to the green beam. The blue beam deals electricity damage, indigo holy damage, and violet does force damage. The range and damage depend on the size of the quasi-elemental and are listed in the following table.
Radiance Quasi-Elemental Beams Table
Size of Radiance
Quasi-Elemental
| Beam
Damage
| Beam
Range
|
Small
Medium
Large
Huge
Greater
Elder
Monolith | 1d8
2d6
3d6
5d6
3d12
6d6
6d12
| 100 ft.
150 ft.
200 ft.
250 ft.
300 ft.
350 ft.
400 ft. |
Flash (Ex): As a standard action, a radiance quasi-elemental can spin incredibly rapidly and produce an intense burst of light. Any seeing creature that is within range of the light must succeed at a Fortitude save or have their vision damaged by the flash. The Radiance Quasi-Elemental Flash Table lists the radius of the effect, the typical save DC, the degree of impairment and its duration for each size of quasi-elemental. The save DC is Constitution-based.
Any kind of magical darkness will block the line of effect of a radiance quasi-elemental's flash attack.
A
remove blindness spell or equivalent power will cure all effects of this attack.
Radiance Quasi-Elemental Flash Table
Size of Radiance
Quasi-Elemental
| Save
DC
| Flash
Radius
| Vision
Impairment
| Effect
Duration
|
Small
Medium
Large
Huge
Greater
Elder
Monolith
| 10
13
16
20
23
26
34
| 100 ft.
150 ft.
200 ft.
250 ft.
300 ft.
350 ft.
400 ft.
| Dazzled
Blurry*
Blurry*
Blinded
Blinded
Blinded
Blinded
| 1d4 days
1d6 days
1d8 days
2d6 days
2d8 days
2d10 days
2d12 days
|
* A creature with blurry vision attacks as if all their opponents had concealment (20% miss chance) and takes a –2 penalty on Search checks and Spot checks.
Incandescence (Ex): A radiance quasi-elemental's slam attack deals bludgeoning damage plus untyped damage from the radiant energies coursing though the elemental's body. Creatures hitting a radiance elemental with natural weapons or unarmed attacks take untyped damage as though hit by the elemental's attack.
Positive Adaptation (Ex): Radiance quasi-elementals do not exceed their full normal hit points or need to make Fortitude saves due to being in a positive-dominant environment.
Radiance (Ex): A radiance quasi-elemental constantly emits light that clearly illuminates a X-foot radius and provides shadowy illumination out to double that radius. The quasi-elemental can reduce this brightness to any smaller radius it desires as a free action, down to a minimum glow that provides shadowy illumination in a 5-foot radius. A radiance quasi-elemental can change the color of its light at will.
Susceptibility to Darkness (Ex): If a radiance quasi-elemental makes contact with any spell with the Darkness descriptor, either by being targeted by the spell or entering its area of effect, the darkness spell is instantly dispelled and the quasi-elemental suffers damage according to the following table:
Radiance Quasi-Elemental Darkness Damage Table
Spell Level
| Damage
|
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
| 1d3
1d4 per caster level (max 5d4)
1d4 per caster level (max 10d4)
1d6 per caster level (max 10d6)
1d6 per caster level (max 15d6)
1d6 per caster level (max 15d6)
1d6 per caster level (max 20d6)
1d6 per caster level (max 20d6)
1d8 per caster level (max 20d8)
1d8 per caster level (max 25d8) |
Originally appeared in Dragon #128 (1987)