Converting Planescape monsters

Decaton
Medium Construct (Extraplanar, Lawful)
Hit Dice: d+8 ( hp)
Initiative: +–
Speed: 30 ft. (6 squares), fly 10 ft. (poor)
Armor Class: 1 (+– Dex, + natural), touch 1, flat-footed 1
Base Attack/Grapple: +/+
Attack: Tentacle + melee (1d6+)
Full Attack: 10 tentacles + melee (1d6+)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like abilities, spells
Special Qualities: All-around vision, coordinated ally, darkvision 120 ft., damage reduction ##/##, energy resistance (acid, cold, and fire 10), fixed initiative, living construct, low-light vision, spell resistance, telepathy
Saves: Fort +, Ref +, Will +
Abilities: Str , Dex , Con , Int , Wis , Cha
Skills: Skill
Feats: Feat, Bonusᴮ
Environment: Clockwork Nirvana of Mechanus
Organization: Solitary
Challenge Rating: #
Treasure: None
Alignment: Always lawful neutral
Advancement: by character class
Level Adjustment: —/+#

Description.

Background.

Combat
Tactics.

Ability (Ex/Su/Sp/Ps): .


Skills: Modrons have a +2 racial bonus on Listen and Spot checks.

Originally appeared in Monster Manual II (1981).
 

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