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Converting Planescape monsters


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Shade

Monster Junkie
Alien Song (Su): The song of a dolphin is so alien and mysterious to other creatures that it has profound effects on them. The delphon may sing as a free action each round, affecting all creatures within 300(?) feet. This is a sonic, mind-affecting ability, and the creature must be able to hear the delphon for it to take effect. Affected creatures must make a DC X Will saving throw or suffer a random effect below. The save DC is Charisma-based. If the save is successful, that creature cannot be affected by that delphon's song for one day.

If an affected creature has an Intelligence score of 3 or lower, it is charmed for 1d10 hours. Roll 1d12 and consult the table below for the affects on creatures of Intelligence 4 or higher:
  • 1-4: Charmed for 1d10 hours
  • 5-7: Confused for 3d6 rounds
  • 8-9: Fascinated for 1d10 rounds
  • 10-11: Rendered unconscious for 3d10 rounds
  • 12: Listener is struck by the sound so completely that it begins to learn the the meaning of the song, and suddenly understands something new about the multiverse. This manifests as a free Knowledge (the planes) check with a +10 bonus (or equal to the delphon's modifier, whichever is higher). This check must be made with 24 hours of hearing the delphon's song.
 

Cleon

Legend
Alien Song (Su): The song of a dolphin is so alien and mysterious to other creatures that it has profound effects on them.

Do we really need the Alien in the name, I don't care for the implications.

There was bound to be a dolphin slipping into the delphon clan. :p

If the save is successful, that creature cannot be affected by that delphon's song for one day.

I'd change the day to 24 hours.

Oh, and the 300 foot range is fine by me.

If an affected creature has an Intelligence score of 3 or lower, it is charmed for 1d10 hours.

How about adding an "(as the charm monster spell)" after "charmed".

Song (Su): The song of a delphon is so alien and mysterious to other creatures that it has profound effects on them. The delphon may sing as a free action each round, affecting all creatures within 300 feet. This is a sonic, mind-affecting ability, and the creature must be able to hear the delphon for it to take effect. Affected creatures must make a DC X Will saving throw or suffer a random effect below. The save DC is Charisma-based. If the save is successful, that creature cannot be affected by that delphon's song for 24 hours.

If an affected creature has an Intelligence score of 3 or lower, it is charmed (as the charm monster spell) for 1d10 hours. Roll 1d12 and consult the table below for the affects on creatures of Intelligence 4 or higher:
  • 1-4: Charmed for 1d10 hours
  • 5-7: Confused for 3d6 rounds
  • 8-9: Fascinated for 1d10 rounds
  • 10-11: Rendered unconscious for 3d10 rounds
  • 12: Listener is struck by the sound so completely that it begins to learn the the meaning of the song, and suddenly understands something new about the multiverse. This manifests as a free Knowledge (the planes) check with a +10 bonus (or equal to the delphon's modifier, whichever is higher). This check must be made with 24 hours of hearing the delphon's song
 







freyar

Extradimensional Explorer
Well, here's something rough:

Oceanus Jaunt (Su): A delphon moves freely through Oceanus and the planes it touches. A delphon can shift from Oceanus to any adjoining plane as part of any move action, and shift back again as a free action; this ability functions otherwise as the ethereal jaunt spell (caster level 15). In addition, a delphon can teleport within Oceanus, as dimension door (caster level 15th), as a swift action. The ability affects only the delphon, which never appears within a solid object and can act immediately after teleporting.
 

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