Converting Planescape monsters

Fair enough, then. +2 bonus to Will saves it is.

Good!

That doesn't leave much:

Their arcane spellcaster level as an Improved Familiar - they're pretty weak, so I'm thinking 3rd level like a Celestial Hawk or Fiendish Tiny Viper.

Their Weight - I'm thinking they're a bit heavier than they look due to their "iron-like" physiology. Maybe 2 pounds?

Tactics - How about:

"Batflys are remarkably aggressive and rather stupid, showing little hesitation about attacking opponents many times their sizes. They prefer to attack under cover of darkness, flying in at top speed and biting until they are slain or driven away. A seriously wounded batfly may flee a fight, but they often fight to the death."

I'd also like to give them Darkvision 60 ft. like a standard Magical Beast.
 

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If the PCs travel in the Dream Diver, no matter where they go, the craft attracts the attention of a strange and mysterious creature. This nameless Limbo Thing seeps through the maelstrom and finds itself drawn to the size and movement of the craft. It approaches and latches onto the outside of the sphere.

Considering that the PCs most likely have only the portholes of the Dream Diver to observe the surrounding environment, they probably have no chance to observe the Thing’s approach. In this case, those inside don’t become aware of it until they hear it moving on the outside of the hull.

DMs may wish to play up the creepiness of this encounter. At first, only one character inside the craft hears the creature-just a slithering or scraping on the outside. Looking through the portholes reveals nothing.

Then the noise comes again. Now, a different character hears the noise. This continues until the PCs go outside to check (requiring a shaping of the outside environment for safety) or until the thing suddenly and startlingly appears at a porthole. Green in color with purplish, pulsing veins running through its body, the thing is flat and slightly malleable. Its somewhat squarish body measures 10 feet across if spread flat, with a pseudopod extending off each “corner.” The pseudopods stretch up to 6 feet and end in single bony claws.

Eventually, things go from creepy to temfying as the Thing eats away at the ship’s hull with its chaotic disruption power. A creature of chaos, the Thing can disrupt matter or energy and convert it into the random stuff of Limbo. It soon begins to dissolve the Dream Diver itself, requiring that the PCs defend their craft against this foe. The damage listed below in the creature’s statistics is the damage that it inflicts upon the craft (or on characters). If the thing suffers 15 points of damage from a magical attack, or 25 points from physical attacks, it attempts to flee into the swirling maelstrom.

NAMELESS LIMBO THING: AC 6 ; MV 12; HD 12; hp 51; THACO 9; #AT 4; Dmg ld4/ld4/ld4/ld4 (pseudopods); SA touch disrupts matter, inflicting 3d6 additional points of damage—save vs. spell for half: SD Regenerates 1 hit point a round; SZ L (10’ across); ML steady (11); Int avg (9); AL CN; XP 5,000.

Originally appeared in Tales from the Infinite Staircase (1998).
 



I'm not really sure either, but its ability to convert stuff to "the random stuff of Limbo" suggests Outsider.

Either would suit me. They are conceptually similar to a Chaos Beast, which is Outsider (Chaotic, Extraplanar) so we might as well make them the same.

Speaking of the Chaos Beast, it would make a useful foundation for this horror.

Advancing a Chaos Beast to large gives Str 22, Dex 11, Con 17, Int 10, Wis 10, Cha 10.

Plus in old nameless's Int 9 and we get:

Nameless Limbo Thing: Str 22, Dex 11, Con 17, Int 9, Wis 10, Cha 10

I think those stats look reasonable.
 


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