Ni’iath
Medium Magical Beast (Extraplanar)
Hit Dice: 5d10+5 (32 hp)
Initiative: +3
Speed: Fly 50 ft. (10 squares)(perfect)
Armor Class: 17 (+3 Dex, +4 natural), touch 13, flat-footed 14
Base Attack/Grapple: +5/+8
Attack: Tail sting +8 melee (1d6+3/18-20)
Full Attack: Tail sting +8 melee (1d6+3/18-20) and 2 claws +6 melee (1d3+1) and bite +6 melee (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Augmented critical, gravity fling
Special Qualities: Darkvision 60 ft., immunity to gravity effects, low-light vision
Saves: Fort +5, Ref +7, Will +2
Abilities: Str 17, Dex 17, Con 13, Int 6, Wis 12, Cha 11
Skills: Spot +9
Feats: Flyby Attack, Multiattack
Environment: Twin Paradises of Bytopia
Organization: Solitary or pack (2-9)
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 6-10 HD (Medium); 11-15 HD (Large)
Level Adjustment: —
A wormlike creature swims through the air using two fan-shaped fins on either side of its head. The viciously jawed head has four narrow eyes equidistantly spaced around it. Its body has a pair of arms with four-clawed fingers jutting from its sides, and tapers into a whiplike tail with a sharp barbed tip.
Ni'iath are flying predators native to the outer plane of Brytopia. These creatures are apparently immune to gravity, and float in the air as if weightless - indeed, sages have determined they have no concept of "up" or "down". They are able to impose gravity on opponents they strike with their tail-barb, hurling them through the air as though by a catapult.
A ni'iath's mind is akin to a wolf's. They live in packs and constantly vie with each other for dominance. The pack keeps a lair in some inaccessible spot, such as a mountain cave, cliff ledge, or deep crevice. Ni'iaths take good care of their young, keeping them well-guarded in their lair.
A typical niath is about 5 feet long (not including the tail, which is another 5 feet). Their gravity manipulation powers mean they are effectively weightless, although they have a mass equivalent to about 100 pounds.
COMBAT
Ni'iaths usually hunt in packs like wolves, hounding their chosen prey until it is too tired to resist. A ni'iath prefers to hunt sizable animals such as deer and cattle (or humanoids), but will prey on small game like birds and rabbits. They occasionally carry live food back to their lair to devour later, possibly after their young practice their hunting- and killing-techniques on it.
Ni'iaths start combat by trying to catapult an opponent into a nearby object (boulder, tree, et cetera) with their tail-sting attack. A ni'ath's immunity to gravity means it cannot perform a dive attack, but they often use charge attacks. Ni'iaths never catapult prey anywhere they might lose it, such as over a cliff. The ni'iath pack then closes in on their chosen prey, either finishing it off with their claws and teeth, or carrying their victim off to their lair.
Augmented Critical (Ex): ni'iath's tail sting threatens a critical hit on a natural attack roll of 18–20.
Gravity Catapult (Su): A ni'iath's tail sting can create a gravity-manipulation field similar to the reverse gravity spell. If a ni'iath scores a critical hit on an object or creature of up to Huge size, the target is catapulted 100 ft. away. The ni'iath can gravity catapult a target in whatever direction it chooses; if no strategically desirable direction exists the ni'iath catapults the target in a random direction. During its flight, the gravity catapulted object or creature feels no effects of gravity. At the end of its flight, the target again becomes sensitive to gravity and may take falling damage. The effect ends if the target hits an obstacle before travelling for 100 ft, but both the catapulted victim and the obstacle take 2d4 points of bludgeoning damage.
Immunity to Gravity Effects (Ex): A ni'iath is immune to any gravity-based effect (such as a reverse gravity spell or falling damage). It can perform all actions (including flying with perfect maneuverability) without penalty whether it is in light, heavy or normal gravity. Flying ni'iaths are unable to dive or make dive attacks, since they cannot use the pull of gravity to speed their descent. An inactive ni'iath simply hovers in the air, drifting with the wind until it rots away or is eaten.