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Converting prehistoric creatures


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Here's a bison + trample. What else shall we change?

Aurochs
Large Animal
Hit Dice: 5d8+15 (37 hp)
Initiative: +0
Speed: 40 ft. (8 squares)
Armor Class: 13 (–1 size, +4 natural), touch 9, flat-footed 13
Base Attack/Grapple: +3/+13
Attack: Gore +8 melee (1d8+9)
Full Attack: Gore +8 melee (1d8+9)
Space/Reach: 10 ft./5 ft.
Special Attacks: Stampede, trample xdx+9
Special Qualities: Low-light vision, scent
Saves: Fort +7, Ref +4, Will +1
Abilities: Str 22, Dex 10, Con 16, Int 2, Wis 11, Cha 4
Skills: Listen +7, Spot +5
Feats: Alertness, Endurance
Environment: Temperate plains
Organization: Solitary or herd (6–30)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 6–7 HD (Large)
Level Adjustment: --

Stampede (Ex): A frightened herd of bison flees as a group in a random direction (but always away from the perceived source of danger). They literally run over anything of Large size or smaller that gets in their way, dealing 1d12 points of damage for each five bison in the herd (Reflex DC 18 half ). The save DC is Strength-based.

Trample (Ex): Reflex half DC 18. The save DC is Strength-based.
 


Here's a bison + trample. What else shall we change?

I think I'll hold off any suggestions, otherwise it'll just end up like my Homebrew version.

I'm hoping for a different take on them although, frankly, there isn't that much room for variation in a Bison.
 



If it's Open then should you post it here?

Well here it is anyway. (remember it's 3.0)

Auroch
Large Animal
Hit Dice: 6d8+18 (45 hp)
Initiative: +0
Speed: 40 ft
AC: 13 (-1 Size, +4 natural)
Attacks: Gore +8 melee
Damage: Gore 2d6+6
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attacks: Stampede
Special Qualities: Scent
Saves: Fort +7, Ref +4, Will +1
Abilities: Str 18, Dex 10, Con 16, Int 2, Wis 11, Cha 4
Skills: Listen +8, Spot +5
Feat: Spirited Charge
Climate/Terrain: Temperate Plains
Organization: Solitary, Herd (6–30)
Challenge Rating: 3
Treasure: None
Alignment: Always Neutral
Advancement: 6–7 HD (Large)

Related to the bison and the modern cow, these impressive creatures were driven to edge of extinction due to their popularity in the Venatones. Large shaggy beasts with great horns that could cause fearsome damage, these lords of the plains were finally hunted to extinction some time in the 17th century.

Combat
An Auroch is a normally passive creature, although the bulls are very territorial and protective of their cows. In the arena Aurochs were often whipped, prodded, or burned in order to drive them into a state of anger. Aurochs prefer to gore enemies on their horns, and will often make charging runs towards any antagonist.
Stampede (Ex): A frightened herd of Aurochs flees as a group in a random direction (but always away from the perceived source of danger). They literally run over anything of size Large or smaller that gets in their way, dealing 1d12 points of damage for each five aurochs in the herd. A successful Reflex save (DC 16) halves the damage.

Regards
Mortis
 

Well here it is anyway. (remember it's 3.0)

Auroch
Large Animal
Hit Dice: 6d8+18 (45 hp)
Initiative: +0
Speed: 40 ft
AC: 13 (-1 Size, +4 natural)
Attacks: Gore +8 melee
Damage: Gore 2d6+6
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attacks: Stampede
Special Qualities: Scent
Saves: Fort +7, Ref +4, Will +1
Abilities: Str 18, Dex 10, Con 16, Int 2, Wis 11, Cha 4
Skills: Listen +8, Spot +5
Feat: Spirited Charge
Climate/Terrain: Temperate Plains
Organization: Solitary, Herd (6–30)
Challenge Rating: 3
Treasure: None
Alignment: Always Neutral
Advancement: 6–7 HD (Large)

Thanks!

Let's see... seems pretty much the same as the SRD Bison.

Hold on, Spirited Charge? Spirited Charge!

What on earth!!

Ignoring the fact it has none of the prerequisites, the aurochs would have to be riding a mount to use that feat!

Benefit: When mounted and using the charge action, the character deals double damage with a melee weapon (or triple damage with a lance).

What are Monkeygod's aurochs supposed to be riding?

Elephants?

Other, larger aurochs?
 



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