Converting prehistoric creatures


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Updated. Help me fill out the flavor text.

This is what I used for my own conversion, feel free to steal borrow some of it:

Unlike most breeds of modern cattle, Aurochs had lyre-shaped horns set at a forward angle, a pale stripe down the spine, and sexual dimorphism of coat color. Males were black with a pale eel stripe called a "finching" down the spine, while females and calves were reddish. Aurochs reputedly had very aggressive temperaments.

1500-2500 pounds, 10-12 feet long and 5½-7 feet tall.

Combat
Aurochs normally avoid confrontations, but often charge when provoked or threatened.
 


Finished? If so, care to post the Cleon Original (TM) version?

Sure:

Aurochs [Cleon Homebrew]

Aurochs, Cow
Large Animal
Hit Dice: 5d8+15 (37 hp)
Initiative: +1
Speed: 40 ft. (8 squares)
Armor Class: 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Base Attack/Grapple: +3/+14
Attack: Gore +9 melee (2d6+10/19-20)
Full Attack: Gore +9 melee (2d6+10/19-20)
Space/Reach: 10 ft./5 ft.
Special Attacks: Powerful charge 3d6+14, stampede, trample 1d6+6
Special Qualities: Low-light vision, scent
Saves: Fort +7, Ref +5, Will +1
Abilities: Str 24, Dex 12, Con 17, Int 2, Wis 11, Cha 5
Skills: Listen +7, Spot +5
Feats: Alertness, Endurance
Environment: Temperate forests
Organization: Solitary or herd (6-30)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 6-7 HD (Large)
Level Adjustment:

Aurochs, Bull
Large Animal
Hit Dice: 6d8+18 (45 hp)
Initiative: +1
Speed: 40 ft. (8 squares)
Armor Class: 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Base Attack/Grapple: +4/+16
Attack: Gore +11 melee (2d6+12/19-20)
Full Attack: Gore +11 melee (2d6+12/19-20)
Space/Reach: 10 ft./5 ft.
Special Attacks: Powerful charge 3d6+16, stampede, trample 1d8+8
Special Qualities: Low-light vision, scent
Saves: Fort +8, Ref +6, Will +2
Abilities: Str 26, Dex 12, Con 17, Int 2, Wis 11, Cha 5
Skills: Listen +7, Spot +6
Feats: Alertness, Endurance, Power Attack
Environment: Temperate forests
Organization: Solitary or herd (6-30)
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 7-9 HD (Large)
Level Adjustment:

Unlike most breeds of modern cattle, Aurochs had lyre-shaped horns set at a forward angle, a pale stripe down the spine, and sexual dimorphism of coat color. Males were black with a pale eel stripe called a "finching" down the spine, while females and calves were reddish. Aurochs reputedly had very aggressive temperaments.

1500-2500 pounds, 10-12 feet long and 5½-7 feet tall.

Combat
Aurochs normally avoid confrontations, but often charge when provoked or threatened.

Powerful Charge (Ex): An aurochs’ forward-pointing horns do an additional 1d6 damage plus double their Strength bonus on a charge attack - 3d6+14 for cow aurochs, 3d6+16 for bulls.

Stampede (Ex): A frightened herd of aurochs flees as a group in a random direction (but always away from the perceived source of danger). They literally run over anything of Large size or smaller that gets in their way, dealing 1d12 points of damage for each five aurochs in the herd (Reflex DC 21 half, maximum damage 8d12). The save DC is Strength-based.

Trample (Ex): Reflex half DC 19 (cows) or 21 (bulls). The save DC is Strength-based.

Note: The above stats are probably slightly exaggerated. This was deliberately, to reflect legends of the aurochs' ferocity and strength.
 




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