Converting "Real World" Animals and Vermin

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You know, having researched their height and weight, they almost should start at Small and remain that size with advancement. I'm OK with sticking with Tiny for the base specimen, but all advancement outta make them Small.

4 ranks in Listen sounds good. (pardon the pun)

I think I prefer Stealthy since they shouldn't really have decent Spot.

I also think we should allow them to use Dex modifier on Climb checks.
 
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To start, advance the koala to Small (with continuing advancement to Medium)? Probably bump up the claw and bite damage dice an additional step, too. Based on the geocities site, maybe a sprint ability and some sort of imp grab/crush attack.
 

I'd say give it something like:

Crushing Pounce (Ex): When a drop bear charges an opponent from a higher elevation, it can make a full attack (including two rake attacks?). In addition, any opponent hit by at least one of the drop bear's attacks made while charging must make a DC X Fortitude save or be stunned for 1 round. The save DC is Strength based.
 


Added to Homebrews based on the suggestions so far.

Should it be a magical beast instead?

I suggest we add the ability to knock its opponent prone as part of crushing pounce.

I could almost see rend as well.
 

Not sure about magical beast.

Knock prone: yes. Rend: yes. Make the rake +2 (1d8) each? 3x normal speed for sprint?
 

3x speed for sprint.

I'm a big fan of these as magical beasts. That way, we could give them a dim and malign intelligence.
 

Updated to magical beast.

Increase Int to 3?

Are we OK with the other ability scores? They seem a tad weak, even for Small.

Weapon Finesse (B) is a holdover from koala. Unless we increase Dex, we can probably drop it. Multiattack would make more sense as a bonus feat for them, methinks.
 

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