Converting "Real World" Animals and Vermin

Status
Not open for further replies.

log in or register to remove this ad




Male

CLIMATE/TERRAIN: Any
FREQUENCY: Uncommon
ORGANIZATION: Swarm
ACTIVITY CYCLE: Any
DIET: Carnivore
INTELLIGENCE: Non (0)
TREASURE: Nil
ALIGNMENT: Neutral

NO. APPEARING: 2-24
ARMOR CLASS: 5
MOVEMENT: 6, Fl 15(B)
HIT DICE: 6
THACO: 15
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 1-4/1-4
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Nil
SIZE: M (7' long)
MORALE: Fearless (20)
XP VALUE: 420

Giant mosquitoes are a plague to humans and other warm-blooded creatures. They can exist in any climate or terrain except in completely waterless deserts. They seek out mammalian blood to produce their young. A giant mosquito begins life as a larva or wriggler, then metamorphoses into either a female or male adult (the males of the two species described here are nearly identical).

Female adults have long proboscises equipped with internal stylets for seizing prey; the males' proboscises have no stylets, but males do have sharp claws on their front legs. Otherwise, adult males outwardly resemble the females of their species. All giant mosquitoes have two wings, six legs, and compound eyes. When flying, they can hover, take off and land vertically, and fly backward at one-third speed.

Combat: Males simply slash at opponents with their claws. They vigorously defend the swarm's females and never retreat or surrender.

Many giant mosquitoes carry a horrible disease with variable effects. The chance that a mosquito carries a disease varies with the climate: Arid/tropical 25%, non-arid/ tropical 50%, temperate 10%, sub arctic 5%, arctic 1%. A creature bitten by a diseased mosquito must save vs. poison or develop the disease in 3d12 hours. A victim can acquire the disease only once during a single encounter with a group of giant mosquitoes. When the disease appears, roll 1d4 for the effect: 1. The victim becomes incapacitated by alternating fever and chills which persist for 1d3 days. These bouts of fever and chills recur every 1d4 + 1 months for the rest of the victim's life or until the disease is cured. During the initial attack, the victim must make a Constitution check each day or die. The recurring attacks, if any, are painful but not deadly. 2. One of the victim's limbs (determine randomly) swells to four times normal size and becomes useless. The victim loses one point of Dexterity, Constitution, and Charisma; if the limb is a leg, the victim's movement is slowed by half. The swelling and penalties persist until the disease is cured. 3. The victim's eyes and eyelids become swollen, causing blindness. A cure blindness spell temporally restores sight (ld4 days), but the condition persists until cured. 4. The victim's Strength and Constitution drop by five points and the victim falls into a coma for 2d12 hours. If either ability score drops to zero or less the victim dies. The bouts of coma recur every 1d4 + 1 months for the rest of the victim's life or until cured.

Habitat/Society: Culex mosquitoes most often dwell in urban areas, where the supply of human and demi-human blood is abundant. Anopheles mosquitoes prefer animal blood, and usually are found in the wilderness. Female giant mosquitoes lay eggs every time they drain their fill of blood-10-30 eggs per clutch. A single female giant mosquito can lay as many as 300 eggs in her lifetime. About two-thirds of the eggs hatch and become wrigglers. Since wrigglers are cannibalistic, only about one in 10 wrigglers becomes an adult. It takes about a month for an egg to become an adult mosquito. Adult males live about one month, females live two or three months.
Giant mosquitoes travel in swarms of assorted individuals of the same species. To randomly determine the size of a swarm, roll once for males and once for females according to the entry in the Number Appearing entry. The swarms lair in hollow trees, caves, or abandoned buildings. If the temperature drops below freezing, most giant mosquitoes die, but some hibernate, especially wrigglers, who bury themselves underwater.

Ecology: Adult mosquitoes eat only blood. In addition to nourishment, females need large quantities of blood to stimulate their ovaries to produce eggs. Many insectivorous animals prey on giant mosquitoes, including giant bats, frogs, toads, and dragonflies; giant mosquitoes are too stupid to fear these creatures.[/QUOTE]
 


Just out of curiousity, how would a mouse be any different from a rat, statistics and ability wise?

Not much. Here's the DM guide mouse:

Mouse: No familiar is as small and innocuous as a simple mouse, able to move almost anywhere unseen. Mouse familiars provide their masters with a +2 bonus to Hide checks. Mice cannot do any damage in combat. They eat vegetables and grains, primarily.

Mouse: CR -; Fine Magical Beast; HD 1; hp 1/2 master's; Init +0; Spd 10 ft., climb 10 ft.; AC 19 (touch 18, flat-footed 17); Base Atk +0; Grp -21; Atk -; Full Atk -; Space/Reach: 1/2 ft./0 ft.; SQ improved evasion, scent, granted abilities; AL Any; SV Fort +2, Ref +2, Will +1; Str 1, Dex 11, Con 10, Int 6, Wis 12, Cha 2.
Skills and Feats: Balance +8, Climb +10, Hide +20, Move Silently +12.

And here's a dire mouse we came up with for a different conversion...

Dire Mouse
Small Animal
Hit Dice: 1d8 (4 hp)
Initiative: +3
Speed: 40 ft. (8 squares), climb 20 ft.
Armor Class: 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
Base Attack/Grapple: +0/–6
Attack: Bite +4 melee (x-2)
Full Attack: Bite +4 melee (x-2)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Low-light vision, scent
Saves: Fort +3, Ref +5, Will +3
Abilities: Str 6, Dex 17, Con 10, Int 1, Wis 12, Cha 2
Skills: Balance +11, Climb +11, Hide +17, Jump +15, Move Silently +13, Swim +11
Feats: Stealthy, Weapon Finesse (B)
Environment: Any
Organization: Solitary or family (5–20)
Challenge Rating: 1/4
Treasure: None
Alignment: Always neutral
Advancement: 2–3 HD (Small)
Level Adjustment: -

Skills: Dire mice have a +4 racial bonus on Hide checks and a +8 racial bonus on Balance, Climb, Jump, Move Silently, and Swim checks. They can always choose to take 10 on Climb checks, even if rushed or threatened. Dire mice use their Dexterity modifier for Climb, Jump, and Swim checks.
 


Back to the male mosquito, maybe Str 10, Dex 15, Con 11, Int -, Wis 11, Cha 2? More or less like the wriggler, but a little more agile? Any thoughts on that?
 


Status
Not open for further replies.
Remove ads

Top