Shade
Monster Junkie
Locust, Giant
Armor Class: 4
Hit Dice: 2** (S)
Move: 60' (20')
Flying: 180' (60')
Attacks: 1 bite or 1 bump or 1 spit
Damage: 1d2 or 1d4 or see below
No. Appearing: 2d10 (0)
Save As: F2
Morale: 5
Treasure Type: Nil
Intelligence: 0
Alignment: Neutral
XP Value: 30
Monster Type: Lowlife (Common).
Giant locusts are 2'-3' long and live underground. They may be mistaken for statues (or might not be noticed at all) until approached, because of their stone-gray color. They are herbivores, and also eat fungus such as yellow mold and shriekers. They cannot be harmed by yellow mold or most poisons.
Instead of fighting, they usually flee by jumping away (up to 60'). Unfortunately they often become confused, and may accidentally jump into a party (50% chance per jump). If so, a victim is determined randomly and an attack roll is made. If the giant locust hits a character, the victim is battered for 1d4 points of damage. The locust then flies away.
When frightened or attacked, giant locusts make a loud shrieking noise to warn their fellows. In dungeons, this shriek has a 20% chance per round of attracting wandering monsters.
If cornered, a giant locust will spit a brown gooey substance up to 10'. The target is treated as AC 9 regardless of his true armor class. A victim hit by giant locust spittle must make a saving throw vs. poison or be unable to do anything for 1 turn, due to the awful smell. After this time the victim will be used to the smell, but any character approaching within 5' must also make a saving throw or suffer the same effects. This aroma will last until the spittle is washed off.
Terrain: Cavern.
Originally appeared in Rules Cyclopedia (1991).
Armor Class: 4
Hit Dice: 2** (S)
Move: 60' (20')
Flying: 180' (60')
Attacks: 1 bite or 1 bump or 1 spit
Damage: 1d2 or 1d4 or see below
No. Appearing: 2d10 (0)
Save As: F2
Morale: 5
Treasure Type: Nil
Intelligence: 0
Alignment: Neutral
XP Value: 30
Monster Type: Lowlife (Common).
Giant locusts are 2'-3' long and live underground. They may be mistaken for statues (or might not be noticed at all) until approached, because of their stone-gray color. They are herbivores, and also eat fungus such as yellow mold and shriekers. They cannot be harmed by yellow mold or most poisons.
Instead of fighting, they usually flee by jumping away (up to 60'). Unfortunately they often become confused, and may accidentally jump into a party (50% chance per jump). If so, a victim is determined randomly and an attack roll is made. If the giant locust hits a character, the victim is battered for 1d4 points of damage. The locust then flies away.
When frightened or attacked, giant locusts make a loud shrieking noise to warn their fellows. In dungeons, this shriek has a 20% chance per round of attracting wandering monsters.
If cornered, a giant locust will spit a brown gooey substance up to 10'. The target is treated as AC 9 regardless of his true armor class. A victim hit by giant locust spittle must make a saving throw vs. poison or be unable to do anything for 1 turn, due to the awful smell. After this time the victim will be used to the smell, but any character approaching within 5' must also make a saving throw or suffer the same effects. This aroma will last until the spittle is washed off.
Terrain: Cavern.
Originally appeared in Rules Cyclopedia (1991).