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Converting "Real World" Animals and Vermin

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freyar

Extradimensional Explorer
Might as well go with the cold subtype, esp since we're going with magical beast. :)

Wyverns have 2d6 Con for primary and secondary at 7HD and CR 6 and also had fatal poison in their previous incarnation. (And Ability Focus (poison).) So I'd say that's probably a fair conversion.
 

Shade

Monster Junkie
When it comes to combat and hunting techniques, the polar spider is exceptionally clever. The spider usually hides in a deep snowbank where it is 75% undetectable due to coloration, stillness, and experience, and rushes at passing prey, surprising on a 1-4 on a d6. This spider's bite is fatally poisonous, and all saves vs. poison are at -2 against it.
Normal hunting spider skill bonuses:

Skills: Monstrous spiders have a +4 racial bonus on Hide and Spot checks and a +8 racial bonus on Climb checks. A monstrous spider can always choose to take 10 on Climb checks, even if rushed or threatened. Monstrous spiders use either their Strength or Dexterity modifier for Climb checks, whichever is higher. *Hunting spiders have a +10 racial bonus on Jump checks and a +8 racial bonus on Spot checks.

Snow spider skill bonuses:

Skills: Snow spiders have a +4 racial bonus on Hide checks, a +20 racial bonus on Jump checks, a +8 racial bonus on Spot checks, and a +8 racial bonus on Climb checks. Snow spiders use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks. Snow spiders can always choose to take 10 on Climb checks even if rushed or threatened. *In snowy or icy environments, a snow spider's bonus on Hide checks improves to +8.


I'm thinking we retain the usual +4 Hide, +10 Jump, +8 Spot. We don't currently have a climb speed for them. Shall we give them one?

Shall we stick with the snow spider's +8 Hide improvement in snowy areas, or go even higher since this is even more greatly linked to the polar spider's tactics?

I think a racial bonus on Balance checks might also make sense, to go along with the icegliding/bull rushing. Thoughts?
 

freyar

Extradimensional Explorer
Shade said:
I'm thinking we retain the usual +4 Hide, +10 Jump, +8 Spot. We don't currently have a climb speed for them. Shall we give them one?

Shall we stick with the snow spider's +8 Hide improvement in snowy areas, or go even higher since this is even more greatly linked to the polar spider's tactics?

I think a racial bonus on Balance checks might also make sense, to go along with the icegliding/bull rushing. Thoughts?
A slow climb speed sounds right, along with the usual skill bonuses. Let's add a +4 Balance bonus and go for +12 Hide bonus in snowy areas.
 

Shade

Monster Junkie
Updated.

Should we give them an ability to knock bull rushed victims down when on icy surfaces? Say if they beat the check by 10 or more?

CR 4?

Treasure: J-M, Q

J:
3-24 copper pieces per individual

K:
3-18 silver pieces per individual

L:
2-12 electrum pieces per individual

M:
2-8 gold pieces per individual

Q:
1-4 gems: 50%

So half coins; half goods; no items? (Although I find it odd that incidental treasure would not include items. Perhaps just half standard?)

Advancement: 7 HD (Large); 8-15 HD (Huge); 16–31 HD (Gargantuan); 32+ (Colossal)? (This follows normal monstrous spider progression)
 

freyar

Extradimensional Explorer
You mean like Overrun or Trip? I think to get a good CR 4, I'd drop Ability Focus (poison) since that makes it pretty tough and add Improved Overrun. Or am I being too wimpy? ;)

Treasure sounds good with half items. Advancement looks good.
 

Shade

Monster Junkie
freyar said:
You mean like Overrun or Trip?
I was thinking more along the lines of the Rampaging Bull Rush feat in PHBII or

freyar said:
I think to get a good CR 4, I'd drop Ability Focus (poison) since that makes it pretty tough and add Improved Overrun. Or am I being too wimpy? ;)
It originally made opponets save at -2, so Ability Focus seemed like a good choice.
 

freyar

Extradimensional Explorer
Yeah, I agree with the choice, but I wonder if it's overpowered for CR 4. A wyvern with the same poison and DC only 1 higher is CR 6. What if we go to CR 5 and add the ability to knock down opponents?
 

Shade

Monster Junkie
CR 5 seems reasonable. Its about on par with the phase spider; it has deadlier venom, but lacks the maneuverability and 1 greater HD of the phaser.

How's this?

Ice Rush (Ex): A polar spider can attempt to knock down any creature that it successfully bull rushes on icy surfaces. The target must succeed on a Balance check (opposed by the polar spider's Strength check made to bull rush) or be knocked prone at the end of the bull rush.
 



Shade

Monster Junkie
Keepin' it real with Clint Eastwood's favorite costar. :lol:

ORANGUTAN
FREQUENCY: Very rare
NO. APPEARING: 1-3
MOVE: 9" @ 12"
HIT DICE: 1 + 1 (females) or 2 + 1 (males)
DAMAGE/ATTACK: 1-2/1-2/1-2 (females)
or 1-3/1-3/1-4 (males)
SIZE: M (4' to 5' tall and very broad)
LEVEL/XP VALUE: females II / 28 +2/hp; males II / 50 + 3/hp

All apes in this article have:
ARMOR CLASS: 6
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 3
SPECIAL ATTACKS: Rending
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low
ALIGNMENT: Neutral
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil

Orangutans are solitary, tree-dwelling apes. They live deep in tropical forests, and eat mostly fruit. They dislike being approached or followed by humans or other humanlike creatures, and if speak with animals is used they are almost invariably surly and evasive due to their unsociable nature. An orangutan has intimate knowledge of the surrounding terrain, especially with regard to fruit trees. If two orangutans are encountered, they will be a female and an infant. A group of three will be composed of either a female with an infant and a half-grown child, or a female with an infant and a male consort (50% chance of either grouping). Though orangutans are generally unaggressive, 15% of all solitary males will be so enraged at an invasion of their privacy that they will attack immediately. Male orangutans have 17 or 18 strength and weigh about 200 pounds. Many males are so heavy that they must travel on the forest floor rather than through the branches. Females weigh no more than a small human and have 16 strength.

Originally appeared in Dragon Magazine #95 (1985).
 

GrayLinnorm

Explorer
It looks like strength is 16-18.

Comparable creatures:

Ape: Str 21 Dex 15 Con 14 Int 2 Wis 12, Cha 7

Baboon: Str 15 Dex 14 Con 12 Int 2 Wis 12 Cha 4

Bar-lgura: Str 22 Dex 19 Con 19
 


freyar

Extradimensional Explorer
I've always found it weird that "ape" is a D&D animal, since "ape" is a superfamily including baboons, chimps, gorillas, orangutans, and humans.

Anyway, how about Str 18 Dex 15 Con 15 Int 2 Wis 12, Cha 8? Just mixet things up a little. +2 Natural Armor for the rest of the AC? Ditch the male/female differences in stats?
 

demiurge1138

Inventor of Super-Toast
D&D "apes" are more properly carnivorous apes, inspired more by Edgar Rice Burroughs than by biology.

Demiurge out.
 

Shade

Monster Junkie
Added to Homebrews.

Some interesting bits from Wikipedia:

"The word orangutan (also written orang-utan, orang utan and orangutang) is derived from the Malay and Indonesian words orang meaning "person" and hutan meaning "forest", thus "person of the forest".

"There is significant sexual dimorphism between females and males: females can grow to around 4 ft 2 in or 127 centimetres and weigh around 100 lbs or 45 kg, while fully mature males can reach 5 ft 9 in or 175 centimetres in height and weigh over 260 lbs or 118 kg."

"According to recent research by Harvard University psychologist, James Lee, orangutans are the world's most intelligent animal other than humans, with higher learning and problem solving ability than chimpanzees, which were previously considered to have greater abilities."
 

freyar

Extradimensional Explorer
This looks pretty good, though I wish animals could have Int higher than 2.

Seems like we should add Rend as a special ability if they hit with both claws, probably for a modest amount of damage. (See the Special Attacks line.)
 

Shade

Monster Junkie
Yeah, bummer that they can't be Int 3.

Double claw damage plus Str and 1/2 for the rend attack?

Skills: 5
Most apelike animals split ranks in Listen and Spot.

Feats: 1
Alertness and Toughness are common among apelike animals.

Challenge Rating: 1? (That puts them right between CR 1/2 baboon and CR 1 ape)

Advancement: 3-6 HD (Medium)?
 

freyar

Extradimensional Explorer
That sounds good for Rend.

Listen +3, Spot +2, and I'd go with Alertness for the feat, though Toughness is ok if anyone else has a strong opinion.

CR 1 and advancement sound about right.
 

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