freyar said:I guess this should have Improved Grab and Swallow Whole, too.![]()
Shade said:Yes to all that.
We'll need to modify improved grab and swallow whole to account for the fact that it cannot willingly release the victim, and the fact that the victim is trapped in its mouth (didn't we just do the latter for another creature?).
Shade said:Seizing Maw (Ex): Once the angler fish has successfully grappled an opponent, it automatically holds the victim in its mouth to slowly digest it. Each round that the victim spends in the angler fish's mouth, it takes automatic bite damage (and x points of acid damage?). To escape the hold, the victim must succeed on either a grapple check or an Escape Artist check opposed by the angler fish's grapple check. If the victim successfully escapes, it immediately takes maximum bite damage as it tears itself free of the angler fish's backward-curving teeth. An angler fish can hold a creature up to one size category lareger than itself within its mouth in this manner.
Shade said:Seizing Maw (Ex): Once the angler fish has successfully grappled an opponent, it automatically holds the victim in its mouth to slowly digest it. Each round that the victim spends in the angler fish's mouth, it takes automatic bite damage (and x points of acid damage?). To escape the hold, the victim must succeed on either a grapple check or an Escape Artist check opposed by the angler fish's grapple check. If the victim successfully escapes, it immediately takes maximum bite damage as it tears itself free of the angler fish's backward-curving teeth. An angler fish can hold a creature up to one size category lareger than itself within its mouth in this manner.
Some anglers actually have one or more hooks at the end of the illicium. With some fatanstic species of these fish, these hooks are functional and can be used to snare prey (1d4 points of damage), drawing it down to the mouth to be bitten automatically in the same round.
Sounds good. Or maybe even +0.Shade said:+1 natural armor to retain the poor AC?
I'd say put it into Hide. That way the angler fish can make a Hide check opposed by the victim's Spot to appear just to be the luminescent lure.Skills: 11 ranks (Swim +8 from swim speed)
Alertness is always good. Not sure what else.Feats: 3
Probably low for its HD. 4 or 5?Challenge Rating: x
Maybe allow variant versions to have this ability:How about this?
Ex ability, maybe just keep it in the description, or as above, make a special ability related to the hide check.How should we tackle the bioluminscence?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.