Shade
Monster Junkie
Beaver, Giant
# AP: 4-40
AC: 6
MV: 6, Sw 12
HD: 4
THAC0: 17
#AT: 1
Dmg: 4d4
ML: Average
SA: Nil
XP: 120
These docile animals, of low to average Intelligence, are about 6 feet long when fully grown (size M). They normally flee any attack, but will fight fiercely if cornered or if their huge lodge is attacked. They live in a lake created by their vast dam, and in its center is their lodge, a veritable castle of mud and logs with walls not less than 5 feet thick. The entire community live in this single dwelling, and when the alarm is sounded (a tail slap in the water), all beavers rush to this place to defend it and the young. For every adult, there will be a young one. Giant beavers sometimes trade, and if coins or other valuables are offered, they can sometimes be persuaded to undertake the building of dam-like constructions if there is water near the building site for them to work from. They prize highly certain bark and tender twigs, notably birch, aspen, and willow.
Originally appeared in Supplement II: Blackmoor (1975). This is the Monstrous Compendium Annual Volume Two version.
BEAVER, Giant
FREQUENCY: Very rare
NO. APPEARING: 10-40
ARMOR CLASS: 6
MOVE: 6"//12"
HIT DICE: 4
Yo IN LAIR: 80%
TREASURE TYPE: C
NO. OF ATTACKS: I
DAMAGE/ATTACK: 4- 16
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low to average
ALIGNMENT: Neutral
SIZE: M (6' long)
PSlONlC ABILITY: Nil
Attack/Defense Modes: Nil
These intelligent but docile creatures will flee any attack if at all possible, but if cornered, or if their huge lodge is threatened, they will fight fiercely. Their habitat is a lake created by their vast dam, and in the middle of the body of water thus created, they build a veritable castle of mud and lags with walls not less than 5' thick. The entire community lives in this single dwelling, and if an alarm (tail slap on the water) is sounded, all beavers rush to this place to defend it and their young. For every adult beaver there will be a young one (roll percentile dice for size determination). Giant beavers sometimes trade, and if coins or other valuables are offered they can sometimes be persuaded to undertake the building of dam-like constructions if there is water near the building site, for they use such water to work in/from. They prize highly certain barks and tender twigs, notably birch, aspen, and willow. Their hides are worth from 500 to 2,000 gold pieces each. Giant beaver kits of under 8 hit points can be subdued, captured, and sold in the market for from 100 to 200 gold pieces per hit point.
This is the 1E Monster Manual version.
Giant Beaver - Wikipedia, the free encyclopedia
# AP: 4-40
AC: 6
MV: 6, Sw 12
HD: 4
THAC0: 17
#AT: 1
Dmg: 4d4
ML: Average
SA: Nil
XP: 120
These docile animals, of low to average Intelligence, are about 6 feet long when fully grown (size M). They normally flee any attack, but will fight fiercely if cornered or if their huge lodge is attacked. They live in a lake created by their vast dam, and in its center is their lodge, a veritable castle of mud and logs with walls not less than 5 feet thick. The entire community live in this single dwelling, and when the alarm is sounded (a tail slap in the water), all beavers rush to this place to defend it and the young. For every adult, there will be a young one. Giant beavers sometimes trade, and if coins or other valuables are offered, they can sometimes be persuaded to undertake the building of dam-like constructions if there is water near the building site for them to work from. They prize highly certain bark and tender twigs, notably birch, aspen, and willow.
Originally appeared in Supplement II: Blackmoor (1975). This is the Monstrous Compendium Annual Volume Two version.
BEAVER, Giant
FREQUENCY: Very rare
NO. APPEARING: 10-40
ARMOR CLASS: 6
MOVE: 6"//12"
HIT DICE: 4
Yo IN LAIR: 80%
TREASURE TYPE: C
NO. OF ATTACKS: I
DAMAGE/ATTACK: 4- 16
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low to average
ALIGNMENT: Neutral
SIZE: M (6' long)
PSlONlC ABILITY: Nil
Attack/Defense Modes: Nil
These intelligent but docile creatures will flee any attack if at all possible, but if cornered, or if their huge lodge is threatened, they will fight fiercely. Their habitat is a lake created by their vast dam, and in the middle of the body of water thus created, they build a veritable castle of mud and lags with walls not less than 5' thick. The entire community lives in this single dwelling, and if an alarm (tail slap on the water) is sounded, all beavers rush to this place to defend it and their young. For every adult beaver there will be a young one (roll percentile dice for size determination). Giant beavers sometimes trade, and if coins or other valuables are offered they can sometimes be persuaded to undertake the building of dam-like constructions if there is water near the building site, for they use such water to work in/from. They prize highly certain barks and tender twigs, notably birch, aspen, and willow. Their hides are worth from 500 to 2,000 gold pieces each. Giant beaver kits of under 8 hit points can be subdued, captured, and sold in the market for from 100 to 200 gold pieces per hit point.
This is the 1E Monster Manual version.
Giant Beaver - Wikipedia, the free encyclopedia
Last edited: