It looks good up to a couple of typos: hundred should be hundreds, and Hit Dive should be Hit Die.
Skills: I'm thinking max out Spot.
Updating the Noble Gossamer Working Draft.
OK, in no particular order, I have
Power Attack, Cleave, Great Cleave, Imp Bull Rush, Awesome Blow, Flyby Attack, Wingover, Lightning Reflexes, Epic Reflexes, Great Fortitude, Epic Fortitude, Iron Will, Epic Will, Improved Initiative, Superior Initiative, Dire Charge, Endurance, Epic Endurance, Improved Overrun, Diehard
I purposefully stayed away from Hover (it can't go into a gravity well, so it doesn't need to hover anywhere) and Damage Reduction/Fast Healing (since we wanted these to be fairly soft). If I'm wrong about Hover, I'd swap out Diehard for it.
You have to give it Great Fortitude to give it Perfect Health, and you might as well add Epic Fortitude as well. Hover, as I mentioned above, is ok by me; I wasn't sure if we get to bend those rules in zero gravity. Run works as well.
We now need to drop 2 feats. I'm not terribly fond of the Weapon Focus or Epic Prowess feats, and Ability Focus (poison) just seems silly with the DC the poison already has --- it requires a gammaroid to roll a 1 to fail, but even a fighter can only succeed on a roll of 20 up until level 52 if I counted right. So you could maybe convince me to keep Weapon Focus, but I'd rather drop all 3 of those and maybe add an extra Fast Healing. Or maybe Energy Resistance (cold) or something.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.