Wizard Spells Prepared (4/6/5/5/5/5/4/4/4/4; save DC 15 + spell level).
0—acid splash, daze, detect magic, read magic;
1st—burning hands, magic missile (x2), shocking grasp, sleep, true strike;
2nd—detect thoughts, gust of wind, scorching ray, shatter, web;
3rd—displacement, empowered acid arrow, empowered ray of enfeeblement, empowered scorching ray, ray of exhaustion;
4th—black tentacles, charm monster, empowered energy-substituted (acid) fireball, heightened hideous laughter, heightened stinking cloud;
5th—1 sacrificed for spell power, 1 sacrificed for spell-like ability, hold monster, mind fog, quickened true strike, teleport;
6th—1 sacrificed for spell-like ability (chain lightning), acid fog, empowered extended ice storm, empowered quickened magic missile;
7th—1 sacrificed for arcane reach, empowered energy-substituted (acid) freezing sphere, persistent mage armor, persistent shield;
8th—1 sacrificed for mastery of elements, extended mage's sword, heightened prismatic spray, quickened energy-substituted (electricity) wall of fire;
9th—1 sacrificed for arcane fire, empowered polar ray, meteor swarm, quickened energy-substituted (acid) cone of cold;
10th—persistent fire shield.
EDIT: After going to all the trouble to work in Energy Substitution, I noticed we gave it mastery of elements. <sigh> Fortunately, that feat doesn't modify the spell level, so we can simply ingnore the energy-substituted bits until I port the final list to Homebrews.