Shade
Monster Junkie
However, a misi can not harm a physical creature either, except through its ability to warp magic.
I assume that eliminates its 1d3 Int damage touch attack?

However, a misi can not harm a physical creature either, except through its ability to warp magic.
I assume that eliminates its 1d3 Int damage touch attack?![]()
Yes, I would only recommend using that if we make them standard incorporeal creatures, but I prefer the completely intangible path.
I thought we'd decided that already, though I'm still more fond of standard incorporeality. I'm not going to argue about it. I do agree we need to drop the touch attack.
But still, what about magical attacks like fireball?
I thought we'd decided that already, though I'm still more fond of standard incorporeality. I'm not going to argue about it. I do agree we need to drop the touch attack.
But still, what about magical attacks like fireball?
To make it more explicit, how about a slight revision?
Immunity to Physical Attacks (Ex): Misi's have no physical presence on the material world, and cannot be harmed by physical weapons (natural or manufactured). Magical weapons, even weapons with the ghost touch property or another special ability against incorporeal creatures cannot harm a misi. A misi cannot physically attack other creatures, except through its ability to warp magic.
Do we need the "physically"?
Saying "A misi cannot attack other creatures except through its ability to warp magic" is similar, and we won't have to worry about wizards shapeshifting into Misi and becoming physically inviolate but still able to attack with spells.
They have absolutely no interest in characters inhabiting the first three dimensions, save when those characters are using magic.
Skills: 9 at 8 ranks
Hide, Knowledge (arcana), Knowledge (the planes), Listen, Search, Sense Motive, Spellcraft, Spot, Survival?
Feats: 2
Ability Focus (warp magic)? Some save-booster?