Converting to 5 spell levels- Update Post #24 MP System

Cures and Inflicts
Low Magic

Cure/Inflict light wounds (1d6/level up to 5 dice- Fort save for 1/2)
Lesser Magic
Cure/Inflict serious wounds (1d6/level up to 10 dice- Fort save for 1/2)
Cure/Inflict light wounds ray (1d6/level up to 5 dice- Fort save for 1/2)
Greater Magic
Raise dead
Cure/Inflict Critical wounds (1d6/level up to 15 dice- Fort save for 1/2)
Cure/Inflict serious wounds ray (1d6/level up to 10 dice- Fort save for 1/2)
Cure/Inflict light wounds burst (1d6/level up to 5 dice- Fort save for 1/2)
High Magic
Resurrection
Heal/Harm (1d6/level up to 20 dice- Fort save for 1/2)
Cure/Inflict critical wounds ray (1d6/level up to 15 dice- Fort save for 1/2)
Cure/Inflict serious wounds burst (1d6/level up to 10 dice- Fort save for 1/2)
Epic Magic
True Resurrection
Regenerate
Cure/Inflict critical wounds burst (1d6/level up to 15 dice- Fort save for 1/2)
Heal/Harm ray (1d6/level up to 20 dice- Fort save for 1/2)
 

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I am really torn on allowing greater magic to include things like save or dies (slay living/phantasmal killer) and raise dead.

I would prefer not to reinvent the wheel here with my mod. But fundamentally do I want those effects at 9th or at 13th? Does it matter?
 

Raise Dead and insta-kills should become available when insta-kill abilities become available to monsters. My brain isn't functioning right now, so I can't really say when that happens in standard D&D.
 

Five Spell Level Variant: Magic Points
Classes
Bard 3/4 caster level
Cleric 1/1
Druid 1/1 caster
Paladin 1/2 caster
Ranger1/2 caster
Sorcerer 1/1 caster
Wizard 1/1 caster
All other non-casters 1/4 would add their levels to other caster classes
PrC's add +1 CL for each “+1 level of existing class”

Code:
[B]Caster Level Chart
Character	1/1		3/4		1/2		1/4
Level		Caster		Caster		Caster		Caster[/B]
1		+1		+0		-		-
2		+2		+1		-		-
3		+3		+2		-		-
4		+4		+3		+0		-
5		+5		+3		+1		-
6		+6		+4		+1		+1
7		+7		+5		+2		+1
8		+8		+6		+2		+1		
9		+9		+6		+3		+2
10		+10		+7		+4		+2
11		+11		+8		+4		+2
12		+12		+9		+5		+3
13		+13		+9		+5		+3
14		+14		+10		+6		+3
15		+15		+11		+7		+4
16		+16		+12		+7		+4
17		+17		+12		+8		+4
18		+18		+13		+8		+5
19		+19		+14		+9		+5
20		+20		+15		+10		+5

To cast a spell characters spends 1-7 magic points. The spells are cast at the casters caster level. To apply meta magic they must also spend magic points equal to the spell level modifier but they still cannot spend more points that their maximum points spent column.

Code:
[B]Magic Points
Caster		Magic		Magic		Maximum
Level		Points		Available	Points Spent[/B]
0		0+Stat		Low		1
1		1+Stat				1
2		2+Stat				1
3		3+Stat				2
4		4+Stat				2
5		5+Stat		Lesser		2
6		6+Stat				3
7		7+Stat				3
8		8+Stat				3
9		9+Stat		Greater		4
10		10+Stat				4
11		11+Stat				4
12		12+Stat				5
13		13+Stat		High		5
14		14+Stat				5
15		15+Stat				6
16		16+Stat				6
17		17+Stat		Epic		6
18		18+Stat				7
19		19+Stat				7
20		20+Stat				7

Code:
[B]Spell Magic Point Cost
Low	Lesser	GreaterHigh	Epic
Magic	Magic	Magic	Magic	Magic[/B]
1	2	3	4	5

0-1st level spells become low magic
2nd-3rd level spells become lesser magic
4th-5th level spells become greater magic
6th-7th level spells become high magic
8th-9th level spells become epic magic

Code:
[B]Spells Known
Caster		Low		Lesser		Greater	High		Epic
Level		Magic		Magic		Magic		Magic		Magic[/B]
0		4		-		-		-		-
1		5		-		-		-		-
2		6		-		-		-		-
3		7		-		-		-		-
4		8		-		-		-		-
5		9		1		-		-		-
6		10		2		-		-		-
7		11		3		-		-		-
8		12		4		-		-		-
9		13		5		1		-		-
10		14		6		2		-		-
11		15		7		3		-		-
12		16		8		4		-		-
13		17		9		5		1		-
14		18		10		6		2		-
15		19		11		7		3		-
16		20		12		8		4		-
17		21		13		9		5		1
18		22		14		10		6		2
19		23		15		11		7		3
20		24		16		12		8		4

Bards use the spells known chart with no bonuses
Clerics use the spells known chart with the following bonus spells all cures or inflicts and the two domains they select.
Druids use the spells known chart with all of the animal summoning spells added in.
Paladins use the spells known chart with no bonuses
Rangers use the spells known chart with no bonuses
Sorcerers use the spells known chart with no bonuses. Sorcerers do not need to prepare like a wizard.
Wizards use the spells known chart and can add further spells into their books with a cost. All of the other spells gained for leveling up are added to their book for free. Wizards must prepare their slots by studying and then may only cast from their prepared list of spells.
 

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