Shade
Monster Junkie
Gothenem said:I do not think I am alone when I say, Can we HAVE too many dragons??
I don't think I'm alone when I answer with a resounding "NO!".

Gothenem said:I do not think I am alone when I say, Can we HAVE too many dragons??
Shade said:The creature is apparently a distant relative of the true dragons, as it shares the same size and age categories, sensory and detection powers (except for infravision, which it lacks), fear-producing aura, and saving-throw bonuses as other dragons.
Shade said:However, these dragons cannot speak or use magic, and they never seem to sleep. Worse yet, ichthyodrakes cannot be subdued, bribed, or flattered.
Shade said:Ichthyodrakes are so massive that they can ram and sink even the largest ocean-going vessels, though they prefer a diet of fish to a diet of people.
Shade said:Such a monster's fins can be made to quiver at will, sending vibrations which can be felt in a 10-mile radius. These vibrations attract the attention of oceanic predators and bring them swarming in, where they are attacked and eaten.
Shade said:The ichthyodrake's jaws are so large that even the largest ordinary sharks can be swallowed whole. Once inside, prey takes 2-12 hp acid damage per round from the ichthyodrake's digestive fluids until wholly digested. If a character is swallowed and digested, and the ichthyodrake is cut open afterward, any surviving magical or metallic gear that saved vs. acid is found in the creature's stomach. Digested characters cannot be brought back to life by any means short of a wish.
Shade said:When dealing with particularly powerful single foes, ships, or parties, the ichthyodrake can use its breath weapon three times per day. This is a sonic blast that sends severe vibrations through the water in a 20'-long by 80'-wide cone. Any creature caught in the area of effect takes 4-40 hp damage, and all nonliving materials must save vs. crushing blow.
I just wonder though that in deep dark water, it's gonna come in handy. I'll take a look at Stormwrack and see how other aquatic creatures compare.Shade said:No low-light vision for these fellas?
So its Int puts it on par with mundane animals, maybe a 3 at least.Int 2 at every age category?
We'll have to scale it up with its size.Give 'em dragon turtle's capsize ability?
For now I'll go with flavor.Should this be a special ability, or simply flavor text?
IIRC no.Improved grab and swallow whole seem like no-brainers. Have you seen any dragons with scaling swallow whole (i.e., can swallow bigger creatures and stomachs can contain more creatures of various sizes)?
This is exactly what I did for my homebrew jade dragon (except that magical/psionic items are unaffected), so yes, let's use it.Cone that deals sonic damage with the secondary effect of a shatter spell?
Shade said:No low-light vision for these fellas?
Shade said:Int 2 at every age category?
Shade said:Give 'em dragon turtle's capsize ability?
RavinRay said:We'll have to scale it up with its size.
Shade said:Improved grab and swallow whole seem like no-brainers. Have you seen any dragons with scaling swallow whole (i.e., can swallow bigger creatures and stomachs can contain more creatures of various sizes)?
Dragon Magazin #345 said:Improved Grab (Ex): To use this ability, the sea serpent must hit with its bite or tail slap attacks. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it winds a grapple check, it establishes a hold. If it gets a hold of a foe with its bite, it can attempt to swallow the foe the following round. If it gets a hold with its tail slap it can constrict.
Swallow Whole (Ex): A sea serpent can attempt to swallow an opponent at least two size categories smaller than itself by making a successful grapple check. Once inside, the opponent takes bite damage plus 1d8 points of acid damage every round from the sea serpent's digestive tract. A swallowed creature can attempt to cut its way out by using a light slashing or piercing weapon to deal 3 points of damage per age category of the sea serpent to it digestive tract (AC 15). Once the creature exits, muscular action closes the hole; other swallowed opponents must cut their own way out.
A sea serpent's digestive tract can hold up to one opponent of two size categories smaller than itself, and four times as many of each size category below that. For example, a Huge sea serpent's digestive tract can hold 1 Medium, 4 Small, 16 Tiny, or 64 Diminutive or smaller opponents.
Shade said:Cone that deals sonic damage with the secondary effect of a shatter spell?
Shade said:Should this be a special ability, or simply flavor text?
I concur. If it comes down to it, we could include a summon swarm ability, but I'm in favor of this being flavor text.RavinRay said:For now I'll go with flavor.
It might seem more like the leviathan's ram ability, especially if it's back isn't that broad and it is streamlined like the dragon eel or yu lung. If we are going to stick with the dragon turtle's capsize ability we should use the lung wang's entry for scaling the damage.Shade said:Give 'em dragon turtle's capsize ability?
How did I miss that one, silly me.Gothenem said:Originally Posted by Dragon Magazine #345, Sea Serpents
Swallow Whole (Ex): A sea serpent can attempt to swallow an opponent at least two size categories smaller than itself by making a successful grapple check...