Dragon, Ruby
CLIMATE/TERRAIN: Non-arctic hills and mountains, and
any subterranean
FREQUENCY: Very rare
ORGANIZATION: Solitary or clan
ACTIVITY CYCLE: Any
DIET: Special
INELLIGENCE: Very (11-12)
TREASURE: Special
ALIGNMENT: Lawful neutral
No. APPEARING: 1 (ld4+1)
ARMOR CLASS: 4 (base)
MOVEMENT: 9, FI 30 (C), Jump 3
HIT DICE: 14 (base)
THACO: 7 (base)
No. OF ATIACKS: 3
DAMAGE/ATTACK:1Id8 (daw)/1d8 (claw)/3d8 (bite)
SPECIAL ATTACKS: Varies
SPECIAL DEFENSES Varies
MAGIC RESISTANCE: Varies
SIZE: G (48’ base)
MORALE: Fanatic (18)
XP VALVUE: Vanes
At a distance of 120 feet or more, the ruby dragon,cannot be distinguished from a red dragon. At closer ranges the dragon’s scales shimmer, revealing the mighty reptile’s true nature. Ruby dragons speak their own tongue, the language common to all gem dragons, plus Red Dragon.
Combat: The ruby dragon’s breath weapon appears as a wave of incredible fiery, melting heat. This weapon has two effects. The first is a blast of fire (identical to the red dragon’s power). The blast’s force increases as the dragon ages; see the table below. Anyone caught in the blast can halve the damage with a successful save vs. breath weapon.
The second effect comes into play only if the first saving throw is missed. The victim must make a second saving throw-this time vs. magical fire-for all nonliving items he is carrying. A failed save means these items start to bum or melt. Paper items are destroyed instantly; leather items in one round; all other nonmetal items in two rounds; nonmagical metal items in three rounds; and magical items of all sorts in four or more rounds. If the item has a bonus (“pluses”), add one round to the four-round period for each plus. Items that give immunity or resistance to fire also melt, but in double the normal time. The burning or melting items may be saved if immersed in water before they are destroyed. (Cooling is the key here, not water, so magical remedies such as a cone of cold or ice storm also halt the damage.) The DM may choose to deduct one or more ‘plusses” from partially damaged items.
Whatever their age, ruby dragons are completely immune to damage from fire and heat. They delight in frolickng in flows of magma and lava. Their tough jeweled hide also provides solid protection against cold; they receive a +1 bonus on saving throws vs. cold attacks, and -1 point of cold damage per die.
HabitatlSoaety: Ruby dragons exist in the same habitat red dragons favor. However, they are more willing to venture into higher altitude, colder climes, and deep underground.
Ecology: Ruby dragons are ravenous carnivores. They also have a great fondness for the most precious of gems, fused in the mightiest of the earth’s furnaces. These dragons will attack dwarves gleefully, knowing the little demihumans hoard the gems these dragons find so delicious.
Characters who find themselves trapped by a ruby dragon have a good chance of buying their freedom by offering to lead the dragon to a cache of gems.
Rather than type out the whole table, here are the progressions:
Body length ranges from 2-11 feet to 163-171 feet. Tail length goes from 3-12 feet to 162-171 feet.
AC ranges from 1 to -10.
Breath weapon damage is 2d8+1 to 24d8+12.
Spellcasting ranges from Wizard/Priest Nil/1 at age 4 to 2 1/2 2 2 2 1 at age 12.
SR ranges from 25% at age 5 to 60%.