Cleon
Legend
I don't really mind one way or the other about invisibility.
I think I'd change the working "did enough damage to destroy the creature..." to "did enough damage to kill or destroy the creature... ," but I generally like it! Should there be a caster level check to neutralize the curse?
Come to think of it, couldn't the BECMI version be removed by dispel magic?
In that case we should definitely add that spell and probably break enchantment to the "effects that can de-vaporize" roster.
A caster level check does seem appropriate. Should we add a higher-level "cure" that can do the job without the CL check?