Converting World of Greyhawk monsters

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Shade

Monster Junkie
Jaleeda Bird

CLIMATE/TERRAIN: Any temperate or subtropical
FREQUENCY: Very rare
ORGANIZATION: Solitary
ACTIVITY CYCLE: Any, usually night
DIET: Omnivore
INTELLIGENCE: Low (5-7)
TREASURE: D
ALIGNMENT: Neutral evil
NO. APPEARING: 1 (1-4)
ARMOR CLASS: 4
MOVEMENT: 15, Fl 24 (C)
HIT DICE: 8
THAC0: 13
NO. OF ATTACKS: 3
DAMAGE/ATTACK: 1-8/1-8/1-12
SPECIAL ATTACKS: Snatch, cry
SPECIAL DEFENSES: Immune to charm spells
MAGIC RESISTANCE: Nil
SIZE: L (8'-9')
MORALE: Unsteady (7)
XP VALUE: 2,000

A jaleeda bird is a bizarre creation of Jason Krimeah, the Exalted One. It was a by-product of his research to create a jakar. The bird, developed utilizing the theories that created the owlbear, is a hideous cross between a great ape and a giant eagle. It is named after Krimeah's uncle, whom the mage despised. The creature is mean and ravenous, and possesses a cruelty unmatched by any other animal in the vale. Its behavior is believed to stem from its unnatural condition. Krimeah created a dozen of these birds, none of which he could control. He released them into the valley, where tales of their appearance has been added to the reported monster sightings that keep common folk from trespassing into his land.

Jaleedas are covered with a mix of thick, black hair and brown and white feathers, which give them their Armor Class. The ugly creature has taloned, ape-like hands at the end of its great wings, which also are covered with hair and feathers. Its feet end in large, powerful talons. It has a large maw that is both ape- and bird-like-a jagged yellow beak and a mouth full of teeth. Jaleedas range in height from eight to nine feet, and have a 30-foot wingspan. They have piercing red, deep-set eyes. The birds have little sanity, as the process that created them ripped away their reason.

Combat: A jaleeda fights with little provocation, rapidly going after creatures and people it believes has invaded its territory. The bird usually announces itself with a shrill cry that sounds like a great ape in pain; the cry is so loud and terrifying that creatures of less than 5 Hit Dice that hear it must roll successful saving throws vs. petrification or run in fear for Id6 rounds. The bird usually attacks three or fewer creatures, having enough sense not to tackle too many foes. A jaleeda attacks a large group of creatures or people only if its cry has caused some of them to scatter. The bird prefers to pursue creatures affected by its cry so it can attack them from behind.

The jaleeda apparently has no combat strategy, for the bird wildly plunges at its target or targets. It can attack with the claws on its wings and its bite, or with its taloned feet and its bite. If the bird successfully attacks a victim with both of its feet, it has in effect snatched the victim and can carry him aloft. The bird has been known to drag a victim across the tops of trees or along the sides of mountains to kill him before tossing him to the ground where it devours him.

Because the bird has such a low intelligence and little sanity, it cannot be charmed.

Habitat/Society: Jaleedas nest at the tops of lowly crags or high in the branches of large trees. They establish a territory around their lairs and attack creatures entering the territory.
If a jaleeda is encountered alone, it is likely a young bird, one to three years in age; birds older than that mate with others of their kind, mating for life and producing Id6 eggs every six months. Only one jaleeda hatchling survives. The first to hatch devours the unhatched eggs. The young jaleeda stays with the parents until it is time for the next clutch of eggs to hatch; at this time it is sent out on its own.

At one time the population within the vale was estimated at nine dozen, but the valley elves and tree people have reduced that number by about two-thirds. It is unknown how many jaleeda birds exist outside the valley. The elves and tree people have little trouble dispatching a bird that has established its territory near one of the settlements. The elves and tree people routinely set up a dummy in a clearing within the bird's territory and hide in the foliage with their bows ready. Because the bird is stupid, it usually flies at the dummy and is brought down by a volley of arrows. Although the bird has keen senses of hearing and eyesight, it has a poor sense of smell and no common sense.

Ecology: Jaleeda birds are omnivorous, eating plants, animals, and humans and demihumans. They do not like water and therefore refrain from eating fish and creatures that live on river banks. Their preferred diet is monkeys and large birds, which they seem to envy and detest.
Jaleedas' covet treasure, collecting items from their prey and hiding these in their nests. They especially enjoy shiny objects and regularly inventory their horde to make sure creatures invading their territory have not stolen from them.

Jaleedas are believed to live about 50 years and are able to lay eggs through the first 40 years. They seem to have no language, but communicate with each other through horrid-sounding caws and wing gestures.

Originally appeared in WG12 - Vale of the Mage
 

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freyar

Extradimensional Explorer
Sounds ugly. This would be a magical beast, then. Not much of a hint about abilities, other than Int, which I would put at the low end, Int 5.
 

demiurge1138

Inventor of Super-Toast
Well, let's go to the comparisons for its ability scores.

Dire Ape: Str 22, Dex 15, Con 14, Int 2, Wis 12, Cha 7

Giant Eagle: Str 18, Dex 17, Con 12, Int 10, Wis 14, Cha 10

The jadeela is probably the best of both worlds physically, and badly off mentally (although it's really scary, so a higher Cha would boost its terror screaming) So, how about...

Str 22, Dex 17, Con 15, Int 5, Wis 8, Cha 14

Feats-wise, Flyby Attack seems like a must, as does Multiattack. The actual Snatch feat wouldn't work, because of its size limitations. How about giving it improved grab, with the caveat that it can carry up to a heavy load and still fly?

A racial bonus to Listen and Spot checks would be advised - it's in theme with other giant birds, and lets them have a low Wisdom for that "no common sense".

I say expand the immunity to charms to an immunity to all mind-influencing effects. The scream would go something like:

Terror Cry (Ex): At will as a standard action, a jadeela can screech horribly, causing all creatures with 5 or less HD within a 120 ft radius to make a DC XX Will save or be panicked for 1d6 rounds. Creatures with more than 5 HD are shaken instead for the duration. Any creature that successfully saves is immune to the terror cry of that jadeela for the next 24 hours. The save DC is Charisma based.

Demiurge out.
 

freyar

Extradimensional Explorer
I like all that, though I think you've swapped the "l" and "d" in jaleeda.

Natural armor seems to be +3 if we want to match the original AC, but the wording on the original strongly suggests a +6 natural armor bonus. What do we want to do with this?

Regarding improved grab, I don't think it needs an additional special ability to fly with heavy loads. With the Str you've given it and its size, a light load is almost 300 lb, which is enough for most Small or Medium PCs, I'd expect.

For the immunity to charms or mind-affecting effects, what about something sort of based on a derro?

Madness (Ex): A jaleeda bird is insane and therefore immune to all mind-affecting effects. A jaleeda cannot be made sane by any means short of a wish or miracle spell.

If we want, we could use the Cha bonus for Will saves like the derro, as well.
 

demiurge1138

Inventor of Super-Toast
Good point. I'd forgotten about the large size proviso. Still, it'd be good to mention that info in the Improved Grab line - how much it can carry - so that DMs know it's supposed to pick up and run off with their PCs.

Go for the +6 natural armor. Keeps this thing competitive.

I like using derro madness as a basis for their immunity to mind-influencing effects, and I agree that Cha to Will is a good addition.

Demiurge out.
 

freyar

Extradimensional Explorer
Nat armor +6 sounds about right to me, also.

Going with the more full version of madness:

Madness (Ex): A jaleeda bird is insane and therefore immune to all mind-affecting effects. In addition, a jaleeda bird uses its Cha modifier on Will saves instead of its Wisdom modifier. A jaleeda cannot be made sane by any means short of a wish or miracle spell.
 




demiurge1138

Inventor of Super-Toast
Shade said:
Always a fine choice. Either than, or Improved Critical, since it meets the prereqs.
It doesn't meet the prerequisites (+8 BAB) when it "got the feat" (at 6 HD). I'm not sure about the rules-kosherness of that, but it always strikes me as distasteful. So, in other words, I vote Power Attack. ;)

Demiurge out.
 

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