Converting World of Greyhawk monsters

Status
Not open for further replies.

log in or register to remove this ad

Let's set DR 5. Does it need DR /magic, since only magic weapons can hit something incorporeal anyway?

Good point on the magic. I only added it because it was incorporeal, but if it's implied, we can remove it.

Are the sunlight vulnerability and talisman left over from something (like one of the Filipino "demons")?

Oops! That is indeed what happened. I looked for a previous fey to use as a "template" and missed that. Thanks!

Updated.
 


I think it needs the Fire Subtype.

Yeah, it sure does! Where's that forehead-slap smiley? :blush:

I also think it needs the hide skill (so that it has the ability to hide in fire) or maybe the ability to become invisible within fire.

Agreed. Something like this?

Hide in Flames (Ex): A fiery face becomes nearly invisible within a source of fire. If a fire of at least its size is nearby, a fiery face can use the Hide skill even while being observed. Additionally, it gains a +x racial bonus on Hide checks made within a fire.

I think we also need this...

Masquerade as Fire (Ex): While motionless, a fiery face can appear to be a campfire or similarly-sized blaze. Anyone who examines the fiery face can detect the ruse with a successful Spot check opposed by the fiery face's Disguise check.

Yeah, no DR if it's incorporeal. And I echo Big Mac's suggestion for a "hide in fires" ability.

Drop the cold iron DR too?
 

I think we should drop the cold iron DR. This is a pretty low-level creature, right? How many magical cold iron weapons will be floating around parties at that level?
 

I think we should drop the cold iron DR. This is a pretty low-level creature, right? How many magical cold iron weapons will be floating around parties at that level?

Not many. But I kindly direct you toward the CR 1 grig...and the nixie...and the petal... ;)
 

Hide in Flames and Masquerade as Fire look good!

We could compromise on the DR and do something unusual like DR 3/cold iron in view of the fact that you already need magic weapons.

Do we want a "riddling" ability, or just flavor?
 

The taunting haunt in MM5 has a neat riddling ability... it rejuvenates unless its riddle is solved.

I don't think we should go for that, though. Perhaps if its riddle is solved, it grants a small blessing; if a wrong answer is given, a curse.

Oh, and:

Not many. But I kindly direct you toward the CR 1 grig...and the nixie...and the petal... ;)

Just have DR/cold iron. I was talking about magic and cold iron--highly unlikely, especially because cold iron costs more to enchant.
 

I like the blessing and curse effect. Though, since they're NE, the curse should probably outweigh the blessing.
 


Status
Not open for further replies.
Remove ads

Top