Converting World of Greyhawk monsters

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I didn't see anything too weird on a glance.
Well except for "K: complete imprint" maybe. Without going into the several pages of additional background, that equates to dimension door (twice per day as a 10th-level caster) + fireball (once per day as a 5th-level caster) + magic missile (three times per day as a 9th-level caster) + raise user's magic resistance to 40% (twice per day for 1 hour) + wall of force (once per day as a 10th-level caster).
 

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I kind of mentally blocked that off. :) Actually, I'd thought that was something that takes over someone's mind. Huh. That should probably be a unique special ability.
 

So... dimension door, fireball, magic missile and wall of force should all be SLAs for all false Keraptis. Ditto for high SR.

Force = a Bigby's hand spell, perhaps?
 





Yeah, why not? :)

Attempting to summarize...

Spell-Like Abilities: all false Keraptis possess the following spell-like abilties, usable once per day: dimension door, fireball, magic missile, wall of force.

Additionally, a false Keraptis gains a number of spell-like abilities based upon the spells found in the true Keraptis's spellbook. When creating a false Keraptis, the DM should randomly select two spells for each spell level up to 3rd, and one spell from levels 4-6. These spells should be selected from the following list:

0--arcane mark;
1st--charm person, magic missile*, sleep;
2nd-acid arrow, arcane lock, continual flame, darkness, detect thoughts, knock, magic mouth, mirror image;
3rd-dispel magic, fireball*, fly, greater magic weapon, lightning bolt, slow, summon monster III, tongues, wind wall;
4th-arcane eye, black tentacles, charm monster, dimension door*, greater invisibility, ice storm, summon monster IV, polymorph, stoneskin;
5th-cloudkill, cone of cold, dismissal, interposing hand, persistent image, summon monster V, wall of stone;
6th-acid fog, circle of death, contingency, forceful hand, globe of invulnerability, summon monster VI, transformation, true seeing.

Each of these spell-like abilities is usable once per day, and may only be selected once, except for those marked with an asterix. These spells can be selected multiple times, each granting an additional daily use. Caster level 12th. The save DCs are Charisma-based.
 


Agreed.

0--detect magic, mage hand, read magic, touch of fatigue?
1--feather fall, mage armor, ray of enfeeblement, shield?
 

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