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CONVERTION EXPERTS UNITE-who would like to help convert H4-The Throne of Bloodstone?

Aaron L said:
I dont think thier are enough feats available for a 100th level fighter to take :)

I was thinking of the same thing, but you can take STR increases as a feat and I don't think there is a limit. I could be wrong though, don't have my book in front of me.

I also think this is going to be a great challenge though. The orignial module had one point that we can't get around in this version, feats and skills.

In 1.0, the main difference in a 20th level character and a 100th level character was hit points. You couldn't get lower than a -10 AC and spells generally whimped out at either 10d6 or 20d6 and you didn't get more spells after level 29.

In 3.5, with the addition of feats and epic spells, there is no limit to the number of crap you can come up with.

Anyway, when I get time this week I am going to try and make the 100 mage PC and see what happens.
 

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Hmm... that comment about the L100 mage made me think of something... what are we going to do about epic spells? It's an epic module, so obviously they're going to be in there... but really, most of them are hideously broken (BTW - I converted them all to 3.5, so if we do use some of them, I've got 'em).

I also talked to the folks at DF and received permission to use their demons, and they even gave me a link to where I could find them (cause I tried looking and couldn't). They don't have the gods, like Kali, Vaprak, and Laogzed, but I don't really see PCs taking on a god on his/her/its home plane, do you? Course, in the interest of completeness, we SHOULD put their stats in there...

After reading through the module, though, I think the 100th level PCs would stomp through it with no problems.
 

Eek. Good luck. The module says that it is based on the principle that 100th level characters aren't 10 times as powerful as 10th level characters. But that was true in past editions. In 3.X, 100th level characters are more than 10 times as powerful as 10th level characters. You'll have to really go wild to make a 100th level adventure.

I mean, consider a Half Red Dragon Marilith Fighter 20th/Blackguard 20th/Barbarian 20th. It takes hours to generate such a character. And she's still so weak that a 100th level character defeating her wouldn't even get XP. Even the ELH creatures are too weak. You're looking at using advanced infernals as cannon fodder. Ykes.
 


That's because AD&D 100th level characters aren't, in fact, much more powerful than AD&D 20th level characters. They have a bit more hit points and more special abilities, but their basic damage output and toughness is not much more.
 

I thought that moduel was for full Parties 21 to 25? I mean, there were 100th level NPCs in the back, but also, there was 20th level PCs as well.

It was written for 18+, but they had rules for using the 100th-levle characters, if you wanted to go wild. The other ones were the ones they used to actually playtest it.

That's because AD&D 100th level characters aren't, in fact, much more powerful than AD&D 20th level characters. They have a bit more hit points and more special abilities, but their basic damage output and toughness is not much more.

Yeah, Zappo's right. Our epic party could wipe the floor with those 100th level PCs, and they're only 28-30th level. I'd say just go with the basic straight-across conversion - you'd be better off.
 

Kerrick said:
Hmm... that comment about the L100 mage made me think of something... what are we going to do about epic spells? It's an epic module, so obviously they're going to be in there... but really, most of them are hideously broken (BTW - I converted them all to 3.5, so if we do use some of them, I've got 'em).

I also talked to the folks at DF and received permission to use their demons, and they even gave me a link to where I could find them (cause I tried looking and couldn't). They don't have the gods, like Kali, Vaprak, and Laogzed, but I don't really see PCs taking on a god on his/her/its home plane, do you? Course, in the interest of completeness, we SHOULD put their stats in there...

After reading through the module, though, I think the 100th level PCs would stomp through it with no problems.

I'd be very interested in seeing your 3.5 epic spell conversations, for personal use if not for here. Also, nothing says we have to give him epic spells, opr totally broken epic spells, so, even though it would be obsurdly tough, we have to try and balance things.

I'm still trying to build a 100th level fighter PC. I think we could do a straight across conversation, but when people think of the original module, they think of the thrill of playing a 100th level character. There is a guy on ENworld who has taken Epic characters to the next level and made an immortal rules set. He has challeneges and monsters that have ECs of 250, so I will try and contact him and see if he has ideas and/or willing to help.

If we were really ambitious, we could do both a straight conversation and then a totally insane 100th lewvel encounter version.
 



Okay, tell me if I am wrong, the bonuses for any epic character from level 21 to level 100 would be:

+45 on saves

+ 45 on attack rolls

28 bonus feats and

20 ability increases.

The epic level fighter would gain 40 additional bonus feats

The epic Cleric and Paladin would gain an additional 26 bonus feats

The epic Rogue would get 20 additional feats and 50d6 sneak attack and + 30 against traps

The epic Wizard and Sorcerer would gain 20 bonus feats

I am not sure about the money, it doesn’t seem to follow a clear pattern, what do you guys think the Money for a 100th level PC would be?

 

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