One of the things I don't think D&D game designer didn't and don't account for is how many groups a gamer plays with.
If you play with the same group for years and rarely hit the internet (or rarely let it affect you), it is harder to run into those edition complaints that "some gamers never experience".
But grouphoppers run into every "edition issue". I might guess there is a direct correlation between grouphopping and calls for fixes.
Has a question like "How many different groups have you been in during the past 5 years?"been asked in a survey?
I'd be an outlier in such a survey. I play with the same group nigh exclusively, and have for years now. This wasn't always true, but is now. Thing is, our group is large, has at least 2 or 3 different variations in playstyle preferences, but I'm the only one who frequents gaming boards or thinks about this stuff. So I don't see the complaints as much as I see, well, "discontent." The discontent is directly related to a lot of the complaints.
Moreover, keeping everyone reasonably happy is possible under a lot of systems and circumstances, but the work on me varies tremendously across those same systems and circumstances. So satisfying playstyles, not a problem. Keeping me having fun, not a problem. The intersection of satisfying those playstyles and me having fun? A much narrower window.
I never had, for example, someone directly complain in our group that the 3E fighters weren't pulling their weight, or weren't effective in the face of the casters, or that they didn't have enough to do. What I did see, over and over, was floundering around with rogue/fighter multiclasses and similar mechanics combined with obvious discontent at the scope and abilities of the character. Upon investigation by me, I was able to dig out discontent based on some of the problems that have been discussed online. Casual gamers can be frustated by problem that they don't always directly express, the same way casual motorists that don't know the difference between being out of gas versus having a broken alternator might be hollaring about being late for work.
