Cool Potion Bottle

Time and feats

I don't agree that making an item is the cost equivalent of casting a spell and spending XP. A character making a CLW potion needs to have the spell, feat, and a day to make it.

Forget the 10 doses. Since you can poor it out into other containers that's no real limit. It just comes into play since it starts with 10 doses that you need to pay for them.

Again, the big difference between this and a wand that casts CLW once per day is that you can store them, distribute them, sell them, etc. Basically, you are making an item that makes items.

The only spell in the SRD that lets you make permanent magic items is wish, but that's a bit overkill for pricing this. :p

I think Eberron has something to craft items for you, Dedicated Wright. I'm unfamiliar with it, but it may give some pricing ideas.

On a tangent, think of it like this. One of these exists in an city, frontier, or adventurer-heavy area where there is a market for at least one CLW per day on average. Selling these at 25gp (DMG half value for selling) nets 9125gp per year (assuming 265 day years). Not much for an adventurer, but compared to any NPC wages it's way up there. And doesn't involve any work. With that in mind, as a DM I'd much rather not allow it to create unlimited potions that can be sold. Once you get it down to 10 doses at a time total, or once per day only, or something like that, you can use a completely different pricing schema, and not worry about the local economy.

Cheers,
=Blue(23)
 

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Assembled Goodies

First, I want to apologize for forgetting the doubled price for the space limitation.
Second, I want to present these items.

Bottle of Many Potions: This ornate glass bottle holds up to 10 doses of a healing potion. Individual doses of the healing potion may not be redistributed into smaller potion vials; the poured liquid evaporates too quickly to store or use. A newly created bottle has a full 10 charges.
Faint conjuration; CL 1st; Craft Wondrous Item, cure light wounds; Price: 400gp; Weight 1 lb.

* If you want the bottle to refill, insert this line into the text: "The bottle refills itself every night, restoring 1 dose. If undisturbed, it will eventually refill itself completely."
Adding the refilliing ability triples (x3) the listed price.

[sblock=PRICING]
Code:
Use Activated = lvl x CL x 2,000gp
Charged (50 charges) = 1/2 Use Activated price (divide that by 5, for 10 charges)
No Space Limitation = Double total item price
Charges per day = Use Activated price/(5/charges a day) [b][for refilling ability][/b]
Here are examples:

cure light wounds This is a 10 for the price of 8 deal.
400gp = [(1x1x2000)x(0.1)]x2
For Refill ability, add 800gp = [(1x1x2000)/(5/1)]x2

cure moderate wounds
2,400gp = [(2x3x2000)x(0.1)]x2
For Refill ability, add 4,800gp = [(2x3x2000)/(5/1)]x2

cure serious wounds
6,000gp = [(3x5x2000)x(0.1)]x2
For Refill ability, add 12,000gp = [(3x5x2000)/(5/1)]x2

cure critical wounds
11,200gp = [(4x7x2000)x(0.1)]x2
For Refill ability, add 22,400gp = [(4x7x2000)/(5/1)]x2

heal
26,400gp = [(6x11x2000)x(0.1)]x2
For Refill ability, add 52,800gp = [(6x11x2000)/(5/1)]x2

regenerate
36,400gp = [(7x13x2000)x(0.1)]x2
For Refill ability, add 72,800gp = [(7x13x2000)/(5/1)]x2 [/sblock]
Holy Symbol of Blessed Water: This silver holy symbol may be used as a divine focus that completely replaces any powdered silver component when casting a bless water or curse water spell.
Faint universal; CL 1st; Craft Wondrous Item; Price: 2,525gp; Weight 1lb.
 

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