Maxperson
Morkus from Orkus
I don't agree with that. When I read a section lore on the Realms, ten plots with hooks just leap out at me. Rich lore is like that. I remember the days of 1983 Greyhawk and I struggled to fill in the wide gaps. I like smaller gaps that allow me to guide the rich lore settings, rather than something that's barely a rough outline and doesn't move without 80 hours of work.2. The reason most campaign worlds don’t work today, IMO, is because they follow the modern FR example. By that, I mean that they are scripted and lore-heavy. They are written, because the person who writes them finds the world interesting. The best campaign worlds IME are the early ones - gray box FR, 83 greyhawk, early Known World, City State ..... that provided an outline with a world full of mysteries and hooks, not lore. They were not meant to be read, they were meant to be played.