Bedrockgames
I post in the voice of Christopher Walken
It may work for you, but looking over the FR, all I see is the same drivel WOTC has always put out: kill a dragon, wizard, liche, explore ruins, rinse, repeat.
That's not badwrong fun, but it is a very simplistic approach. FR doesn't lay out boundaries, or bother to explain how trade reaches entire cities built in extreme climates.
It accommodates a single play style, unchanged since 1987.
I love details like trade and how that works in a setting. But I think for FR, and for most D&D, players and GMs are not really looking for that. I will say though there are lots of options out there for different styles of play and the best thing one can do to make those tastes more mainstream is boost such settings.
One setting I really like is HARN. There is an adventure called 100 Bushels of Rye which I would recommend to folks who want things like local resources to be a part of the adventure.