Cool stunts you've seen

there was this sword, just hanging from the ceiling. Of course there was a trap below it. no one seemed to have any useful powers, but I wanted that sword (even though I couldn't keep it, after the session) So my 60+ yr old human, had the others tie a rope to him. He took a running jump and grabbed onto the weapon. He braced his feat against the wall and cut it down with his free hand, while throwing himself backwards, as his friends pulled on the rope. A poor roll he still fell in the trap and his friends had to haul him out by the rope.
It was worth every HP.
 

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There were two incidents in our run through "Keep on the Shadowfell" that are memorable.

When first approaching Irontooth's lair, the party wanted to take him by surprise (they had spied a kobold enter through the watherfall). The Half-Orc Barbarian picked up the Halfling Rogue and threw him through the waterfall (Strength check for distance), and then the Halfling landed on his feet (Acrobatics check), used her standard to throw a dagger at the nearest enemy and killed it (due to all the bonuses), and then used an action point to throw at the next-nearest enemy and killed that one as well. The rest of the party then charged through the waterfall.

Later when in the room with the animated statue, the players realized that their bladed weapons were only doing half-damage (I think that was my addition, not something in the module). So the Dragonborn Figher (played by my 8-year-old son) dropped its sword and wanted to grab the statue's arm (Grab attack) and rip it off (Strength check), both of which succeeded. The Dragonborn then started beating the statue with its own arm and eventually "killed" it!
 

Last night in ZEITGEIST, the party's druid used his 'conjure waterfall' attack to blast an open furnace, creating a huge spray of scalding steam to blind and wound enemies standing too close.
 

Two weeks ago, during the finale of fourthcore's M1: Gallery of the Hate Blossom, the PCs were running out of time and hp. I'd imposed a 4 hour real-time limit on the adventure, using the threat of an inescapable hoard of undead legionnaires answering the alarm of the demoness (known as Hate Blossom, a half-marilith/half-medusa lich). Presently waging war on some uncounted layer of the Abyss, seeking to establish Hate Blossom more permanently, it would take them 4 hours real-time [not sure what that amounted to game time exactly] to arrive and come to their queen's aid.

The party had been detected early on in the gallery complex, and they knew the hurt was coming, however the PCs felt they had plenty of time. With 3+ hours in your pocket, you would too...

Finally, after battling stone golems, tasting poisoned fountains, lying to trapped demigods, and bluffing an undead lieutenant, they found themselves in the midst of the last dramatic battle. The solo Hate Blossom still had 200 hp, and her general and lover, the death knight known as The Black Saint, wasn't even bloodied. A blackroot treant had also just entered the fray with some debilitating zones when the PCs realized they only had 15 minutes left.

The dwindling time limit was made even more poignant for the fact they'd run out of resurrection charges on their Amulet of Amon Rahvan (a home brew item which more or less gave 3 standard action raise deads, meant in the spirit of a tournament-style dungeon crawl and necessary for the fact 3 level 17s were attempting a fourthcore adventure meant for 5 level 16s). Ironically, none of the PCs ever actually died from challenges or conflict, rather were petrified by Hate Blossom's lethal gaze, and, unable to undo the curse without 10 minutes unimpeded time, the surviving allies thought it better to shatter the statues, kill their friends, and then bring them back from the dead. Oh, D&D logic... it worked, though, until they ran out of charges and their cleric bit the dust.

What happened then was the stuff of tabletop legend...

Through a combination of well-timed 20s, and the very last drops of their healing droughts, the fastest turns I've ever seen, and a clever epiphany by the dwarf: covering his eyes at the end of each turn as a free action and happily accepting the 'blinded' condition in the face of almost certain petrification (something the dead cleric kicked himself over and over for not thinking of), they got Hate Blossom down to 30hp. There was less than a minute left on the timer, however, and PCs could hear the undead swarming the outer reaches of the gallery, even begin battering and ramming the doors just outside the demoness' chambers.

One player, a mix-pact Hexblade, had what they all knew would be the final turn. In a whirl of description and dice-rolling befitting a master, he howled, taunted, cursed, and spun those dice, hitting, factoring bonuses, and JUST managing to get the last damage dice out of his hand before the time was up.

Now I was faced with a choice, end it there with a TPK failure, or actually listen as the player frantically added up his damage. I described the undead bursting through the doors and literally threw a handful of minis on one side of the map like Emril's BAM maneuver. Before I could even turn back, I heard a desperate cry, "Thirty-seven!?!"

I paused, looked him in the eye, began slowly shaking my head as all of them edging the table began to deflate. "You... kill her..."

I began a gory description, but I don't think they heard anything beyond 'her' as the trio started jumping around, high fiving each other, screaming all sorts of send offs to the demoness. Then they realized the horde had arrived, and in a true stroke of brilliance, the hexblade burned his AP, cut off Hate Blossom's unliving head, and aimed it at the vast crowd pouring into the sanctum. I had him roll a Hard Arcana check, which he made, then one, massive attack gaze using Hate Blossom's bonus, which he also made. The undead vanguard was turned to stone, providing a solid stone wall!

Again the players cheered, and managed to defeat the surviving Black Saint and Hate Blossom's bloodied treant apprentice Gutroot in another four rounds. Did they technically make the time limit? No, not really. Did they win the scenario? I'd offer a resounding yes. Did they have an awesome evening and place the finale on their shelf of memorable games? Totally.
 



It was on Athas, and it was second edition. Our party was happily strolling through the desert when a roc appeared, high up in the air. The roc spotted us pretty quickly, and started to dive down toward us. This turned out to be a mistake... for the roc. I was playing a cleric at this time, and cast 'rigid thinking' on the roc. this 2nd edition spell would make the roc continue his current action for several rounds. Unfortunately for the roc, his current action was "DIVE! DIVE! DIVE!". Next in line to act was our dwarf. He saw the roc get closer and closer and had not seen what spell I cast on the roc, so his action was... "I set my spear to receive the charge!". The unfortunate roc crashed into the dwarf at top speed, suffering falling damage, and double damage from the spear set to receive charge. Unfortunately our dwarf also suffered a lot of damage, as the roc crashed into him. He barely survived.

Also second edition, but this time in the forgotten realms... My favourite spell was command. In second edition, command could be any single verb, and much fun was had inventing new commands. The leader of a group of orc bandits quickly lost all authority when the first thing he did on seeing our party (Doomsday! kicked out of each major settlement in the Realms, including Myth Drannor!) was to piss his pants on my command. But the best was that poor lone minotaur, who was the victim of my next invention: Command 'Backflip'. poor minotaur failed his save, and the DM had the monster roll a dex-check. roll, roll...a 1! (Hail El Palo!). The minotaur botched his backflip, and landed on his head, knocking himself out and his horns were stuck in the ground. Our elven rapier wielding fighter carved "Doomsday" in his belly, and we left the minotaur unconscious.
 

In a 3.5 game, I was playing a half-elf rogue named Vincent the Roach, of chaotic neutral alignment. I've always interpretted this alignment as "I have no ties to any creed, I do what I like when I like, etc."

We had arrived in a vast Dwarven City and were asked to venture into the tomb below. The problem was that a cursed Tome had fallen from it's altar which bound its power. Because its power was unbound, it was sending out enormous amounts of evil energy and attracting demons from all reaches of the world. Problem was, we took too long in the temple, and the demons arrived and ransacked the city before we placed the Tome back on its binding altar. By the time we got back above ground, the whole city was in smoking shambles, bodies hacked, mangled and chewed lying literally everywhere.

What is the first thing Vincent does? He procedes to make jerky out of dwarven women, children, and babies. You know, incase he or anyone else got hungry later on in the adventures.
It became a running gag for the rest of the adventure, and on into other adventures with that gaming group.
 


Two weeks ago, during the finale of fourthcore's M1: Gallery of the Hate Blossom, the PCs were running out of time and hp. I'd imposed a 4 hour real-time limit on the adventure...

<snip>

Again the players cheered, and managed to defeat the surviving Black Saint and Hate Blossom's bloodied treant apprentice Gutroot in another four rounds. Did they technically make the time limit? No, not really. Did they win the scenario? I'd offer a resounding yes. Did they have an awesome evening and place the finale on their shelf of memorable games? Totally.

Dude, having grown up with TV shows in which it takes 5 minutes for a time bomb to tick off 9 of its final 10 seconds, I can only say you made the right call!!!
 

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