Cool ways to use shadow jaunt

Grimmjow

First Post
My group has a lot of strange races, including one shadari-kai. The way the Shadari-kai uses his shadow jaunt is pretty amazing sometimes. He uses it for the basic flanking or "or about to take a lot of damage? SHADOW JAUNT!! half that" kind of thing. Ive watched him pass my traps by (and than wave at the rest of the group from the other side).

Last night i had locked a door and bared it from the outside with a magic rune. While the rest of the group began getting arcane checks ready to try and disable it, he just shadow jaunted to the other side of the door and let them in.

So now I'm wondering about you guys, any times a shadow jaunt, or any other racial power, as been used in a clever way, one that is worth sharing?
 

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My Dwarven Starlock is planning on taking the Level 6 utility power Mirror Darkly (HoS p91) for similar reasons...except it will be optional for him and his "shadow" to transpose positions.
 

I have a 25th level Elvin Seeker who is just pure nastyness in a wilderness encounter.. Passive perception of 42, gets a stealth check on initiative, and gets combat advantage if in natural difficult terrain...

Regretfully I haven't been able to play him in a true wilderness setting yet :(


But regarding Shadow Jaunt... you might want to double check the rules. That power is a move action encounter power and required line of sight/line of effect. So at least two of the 'cool' things you mention don't work according to RAW.
 

I have a 25th level Elvin Seeker who is just pure nastyness in a wilderness encounter.. Passive perception of 42, gets a stealth check on initiative, and gets combat advantage if in natural difficult terrain...

Regretfully I haven't been able to play him in a true wilderness setting yet :(


But regarding Shadow Jaunt... you might want to double check the rules. That power is a move action encounter power and required line of sight/line of effect. So at least two of the 'cool' things you mention don't work according to RAW.

We feel you should be able to teleport anywhere as long as it is in range, if that means into a wall, well than he's dead
 



ever heard of house ruling? it makes the game more fun if you can add things that make it feel more real

I think his point was "none of us can match those stories unless we happen to have a similar house rule".

Personally I love creative uses of powers, and often they feel rather locked down to combat uses. But please don't come down on someone just because in your game you've opened it up, especially when you didn't start saying that it was a house rule and it's reasonable for someone to point out it didn't work like that as written.

Back to the main thrust, I do like when things are creative and the DM goes with it. Had a combat with flying dragon skeleton vs. a low level party where a PC grappled it with a grappling hook on a rope and climbed up to fight. In the same party our eladrin uses fey-step for just about everything, though our DM keeps the line of sight & effect rules in place.
 

I think his point was "none of us can match those stories unless we happen to have a similar house rule".

Personally I love creative uses of powers, and often they feel rather locked down to combat uses. But please don't come down on someone just because in your game you've opened it up, especially when you didn't start saying that it was a house rule and it's reasonable for someone to point out it didn't work like that as written.

The way i see it was a bash to me and my players i didn't mean to get aggressive, sorry everyone
 


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I have a 25th level Elvin Seeker who is just pure nastyness in a wilderness encounter.

did you get a chance to try him in the wilderness then?
 

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