MoutonRustique
Explorer
If you non-4'ers have stumbled in here, feel free to contribute! I put it in 4e because it's the system I prefer.
As to the topic at hand:
I've recently had a bit of time available to read stuff I really should have been reading years ago : blogs, Dungeon and Dragon articles, etc... those kinds of things. This means that I've stumbled upon some awesome things all over the place. My campaigns are presently on a hiatus (life happens) and so I've found myself itching to use these cool things! (But I can't - but then, I wouldn't have found them, had I had the time to use them - see how the universe is a bastard... :grrr
Sooo... I'm asking what are people's coolest 3rd party or "rare" mechanic/"thingy".
My current favorite is the Legendary Locations of Midgard: Dynamic Environments. Such a "simple" idea, such an excellent one!
Of course, they're not implemented in the exact way I'd prefer (I don't like reduced damage effects, the way they are written when referency the "stage 3 ou of 7" , and those kinds of minor things) but the concepts behind them is just so good! And it's so easy to create others.
I'm considering buying that book just for that section!
Another is the use of Fortune Cards. I have the set from Gloomwrought, but I never actually used them... I found them, "okay, but I'm not creating a new campaign for this". With the addition of the house rule cards from neuroglyph on the feywild I can really see them as a defining characteristic of a campaing/world-space.
The implications for a Plane Scape campaign are immediate and awesome : planar locals with cool effects get a very perceptible quality when players get to actually see all the decks and, if they're moderately well designed, it can really bring home the differences between the different planes and places of power.
I can just see the dread of players return to the abyss when you bring out the deck they drew such nasty effects from last time - AND the relief when they finally find their way back to Elysium for some "deck-enhanced" R&R.
I know all these things can be done with other tools - but this particular one is striking my fancy currently (note, I am very much like this so... my perspective could change. )
What are your cool things - note that there's no need to limit yourself to 4e.
END NOTE: I've also "discovered" Robert J. Schwalb - that dude made so many cool things! I don't find everything he's done to my taste - but still! So many excellent things! And so much exploration of the possibilities of the system!
As to the topic at hand:
I've recently had a bit of time available to read stuff I really should have been reading years ago : blogs, Dungeon and Dragon articles, etc... those kinds of things. This means that I've stumbled upon some awesome things all over the place. My campaigns are presently on a hiatus (life happens) and so I've found myself itching to use these cool things! (But I can't - but then, I wouldn't have found them, had I had the time to use them - see how the universe is a bastard... :grrr
Sooo... I'm asking what are people's coolest 3rd party or "rare" mechanic/"thingy".
My current favorite is the Legendary Locations of Midgard: Dynamic Environments. Such a "simple" idea, such an excellent one!
Of course, they're not implemented in the exact way I'd prefer (I don't like reduced damage effects, the way they are written when referency the "stage 3 ou of 7" , and those kinds of minor things) but the concepts behind them is just so good! And it's so easy to create others.
I'm considering buying that book just for that section!
Another is the use of Fortune Cards. I have the set from Gloomwrought, but I never actually used them... I found them, "okay, but I'm not creating a new campaign for this". With the addition of the house rule cards from neuroglyph on the feywild I can really see them as a defining characteristic of a campaing/world-space.
The implications for a Plane Scape campaign are immediate and awesome : planar locals with cool effects get a very perceptible quality when players get to actually see all the decks and, if they're moderately well designed, it can really bring home the differences between the different planes and places of power.
I can just see the dread of players return to the abyss when you bring out the deck they drew such nasty effects from last time - AND the relief when they finally find their way back to Elysium for some "deck-enhanced" R&R.
I know all these things can be done with other tools - but this particular one is striking my fancy currently (note, I am very much like this so... my perspective could change. )
What are your cool things - note that there's no need to limit yourself to 4e.
END NOTE: I've also "discovered" Robert J. Schwalb - that dude made so many cool things! I don't find everything he's done to my taste - but still! So many excellent things! And so much exploration of the possibilities of the system!