Piratical True20 game.
PCs were pirates/privateers doing a job for the governor of Trinidad.
Long story short, the port was under siege by voodoo-style zombies when we arrived back.
My character, the group's captain, organized a tactical withdrawal. The governor's soldiers peppered the zombie crowd while civilians escaped. The zombies were breaking through the gate of the governor's mansion, and I ordered the soldiers to fall back to the ships. I then ordered my first mate (one of the other PCs, who was really good at running) to set a fuse to set off the island's main powder store. Everybody left, running through the island's secret tunnels, getting just far enough away to be safe when the mansion basically exploded.
There was one problem; the treasure. We were halfway to the port without it.
The crew pleaded with me to just forget it and be happy with stealing a ship. Nope, Captain Jack Fletcher wouldn't let the treasure go unclaimed. The crew continued on without me, assuming they would never see me again.
I made my way back to the mansion's ruins. There were zombies everywhere; literally hundreds. I drew my sword and raged. I chopped my way halfway to the treasure chest before the zombies hit me, and then I shrugged off serious wounds easily. When I reached the chest, I sheathed my sword and picked the chest up. Using it as a bludgeon, I--despite all odds (and the intentions of the GM, I later learned)--bashed my way through to the tunnel entrance.
Meanwhile, the rest of the party had been met by a flesh-freak (a huge mass of miscellaneous limbs and body-parts that can absorb creatures into itself), and one of them was being absorbed. I popped out of the end of the tunnel, saw the monster, and raged again. In short order, by way of some very good roles, I had cut my crewman free, and everyone made it to the ship.
With Trinidad burning behind the temporarily stunned flesh-freak, I had my crew load the guns and give the freaky bastard a full broadside. It was reduced to goo and we sailed away triumphantly.