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Coolest. Gaming Set-up. Evar.

Boredflak said:
Hey Steel_Wind,

I saw somebody post a warning on the Dundjinni boards about poor heat dissipation when a projector is pointed directly up or down.

I haven't had any noticeable overheating problems with mine. What do you think?


The manual with mine says it's a bad idea.

But I planned on mounting mine flat on a platform (the platform is 'permanent' and the projector sits on it) and then use a mirror to bounce it down onto the table. Originally the idea was for some extra throw distance.

We set it up last night and ended up reversing our set-up (pointing the projector away from table center and then bouncing it back with the mirror).

We're trying it out Friday.
 

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Lasher Dragon said:
Any comments on this projector? It seems pretty tight... wide-angle lens, high-Def (will double for movies/xbox), pretty bright, supposedly made specifically to be portable.

I think it would be a good to very good choice.

Very good picture size, good resolution, very good brightness and excellent contrast. Specs look very good to great overall. Cost seems reasonable for the feature set.

Possible issues: econo mode on bulb is inconsistent; loudness of fan appears to be an issue with some users. The audible noise is rated at 34 db. Seems average to me.

There is a plus and a minus here on this unit. It is very compact and small. If you plan to move it around for "roving games" this is good. But if you aren't doing that, you are paying a little for the privilege of having a smaller unit.

There is a similar produt made by the same company, the BenQPB6200 which has identical feature sets tech wise, except:

1 - it is a little bigger and heavier by 2 lbs or so (this will eat up about 1.5" of projector throw dist in contrast to the 2220.)
2- it has a better econo feature on the bulb

That said, it is otherwise identical in feature set and is cheaper than the BenQ2220 to boot.

I don't think you'd really go wrong with either of these models though.
 

If the unit is up in the rafters, or even just up against the ceiling (more or less), then there is a chance that there could be undue heat build up in and around it anyway. It probably couldn't hurt to set up an additional fan to help disapate the extra heat. Even something like one of those small, personal fans would likely work wonders and is a small price to pay to protect the expensive equipment.
 

jodyjohnson said:
The manual with mine says it's a bad idea.

But I planned on mounting mine flat on a platform (the platform is 'permanent' and the projector sits on it) and then use a mirror to bounce it down onto the table. Originally the idea was for some extra throw distance.

We set it up last night and ended up reversing our set-up (pointing the projector away from table center and then bouncing it back with the mirror).

We're trying it out Friday.

Seeing as most venting on these things is done at the rear or rear/top of the unit, I could see how thermal flow might be interrupted if you were placing it on its back end to point up for rear projection. It is entirely logical how that would cause heat build up and prevent heat from being dissipated as efficiently as it might be otherwise.

The same argument is more difficult for me to accept when you are talking about pointing it down. If anything, you might be assisting the unit in dissipating heat more efficiently. Depends on the projector I guess.
 

Mark said:
If the unit is up in the rafters, or even just up against the ceiling (more or less), then there is a chance that there could be undue heat build up in and around it anyway. It probably couldn't hurt to set up an additional fan to help disapate the extra heat. Even something like one of those small, personal fans would likely work wonders and is a small price to pay to protect the expensive equipment.

Yes, that makes sense.

A simple computer case fan would work fine I would think if that was a real concern.
 

rom90125 said:
One question to Steel or anyone else using the NWN Toolset...how do you handle 'hiding' rooms with shut doors, or areas that show in the projected image because you are using the NWN toolset to display the layout?

I got a fix for this I think. Let me test it out and I'll post it here if it works.
 

I've been running NWN campaigns for about 2 1/2 years now and I've been following this thread with great interest.

RE secret doors: there are door placeables in the toolset palette that you can place wherever and whenever you want. Trapdoors as well. Traps show up as shaded polygons (you can define the area in a few clicks) so that's easy to do as well. In fact, using the Area Transition and Generic Trigger tools, you can easily add colored shapes to your map to represent different objects. If you have the CEP (Community Expansion Pack) installed (this is a community-made custom content upgrade), you literally have thousands of things you can place into your map. Including placeables for areas flooded by water, sewage, etc.

Another solution for secret doors and "fog of war" is just not to build out an area until the players discover it. It literally is so fast to build an area that you can do it in seconds as the players advance. Players head down a hall... bam, extend the corridor, open up the room, place a couple of monsters, and you're ready to whip out the dice. It might take a few tries to get it just the way you want if you're not familiar with NWN... although the DM could experiment before the game if desired.

Another way to do it would be to simply grab the map and drag it "off screen" into a corner of the display so that only the area that the players are in is revealed. The downside is that players would have to relocate their minis each time you moved the map.

The furniture scale thing for indoor areas is an issue, at least for furniture that is actually part of the tiles. The CEP-enhanced palette contains lots of variable-size stuff though.
 

Regarding what I do to obscure rooms in the NWN toolset, whenever possible I keep the next room scrolled off of the screen so it is not seen.

This is not always practical, however.

My general approach when there will be a lot of interior exploring is to use simply an image(s) of the map and prepare a map using Tabletop Mapper. For a number of reasons, building interior scaling is screwed up in NWN when using miniatures and so I prefer to use another program for interiors. But caves do not suffer from this scaling problem in general - so your desire to use it is quite legitimate.

So you want to stick with NWN for interiors. You want to be able do it in the toolset, and you want to keep part of the map hidden from your players so you can reveal the areas only as you need to during play. What can you do?

Right here is a very quick and dirty file package to help you. The attached file is simply a .rar file with a placeables.2da and 4 placeable models in it. For the most part, you’ll want to use the BlackPlane 10 or 15 model.

The model is exactly that – an all black model of a flat plane, 10m x 10m in NWN scale, i.e., the same size in height and width as 1 NWN tile. The number of polygons in the model is negligible so it will have zero effect on frame rate, no matter how many you use. It is difficult to conceive of a simpler 3d model.

The model is a placeable and is parented up from the Z=0 plane at various heights, corresponding to the model name. There are 4 in there – but you should pretty much be using the 10m or 15m high planes.

What this means in English is that this is a placeable that goes OVER a tile on your area map and you should centre it more or less exactly on the tile. When you do, all geometry below +15m will be hidden from view when the camera is positioned above this blocker plane at a 90 degree angle or so (provided you are zoomed up higher than 15m in height, which you almost always will be when in the toolset). Just think of it as covering over your underlying map with little square pieces of black tape, arranged in a grid.

A lot of work to cover up all your map this way with placeables like this? Not as bad as you think. Most people don’t know this, but the NWN Toolset supports standard ctl+c for copy and ctl+v for paste for all geom currently selected in the area window. It also supports marquee selection with the mouse – left click and drag. So after you place 4 of these down. Marquee select, copy – move cursor to next blank area – paste. Wash, rinse, repeat. Marquee select again as you go when you have an even larger number of placeables on the map if you like to increase the number of blockers you will be plopping down all at once so you can finish your task even faster. In no time flat, *poof* you are done.

You can put these in a hak if you like – if not unrar this into the NWN override directory and create or edit a placeable in the toolset that uses the BlackPlane 10 or 15 appearance. If you have any custom placeables, you will need to do some combining of the placeable entries in this placeables.2da to the one you are using.

Anyways, upshot: using this placeable tiled all over your map you should be able to prepare and obscure your map with about 5 mins or less of prep time (probably less). After that, during play, make sure you have the placeables tab selected in the toolset, then just select one of the black blockers as you need to as the party explores on the map and hit the delete key, revealing the tile and all of what lies below it to your player (ctl+z works for undo). Not absolutely perfect but it’s pretty good for a kludge. - Should be fairly intuitive for you to use during play with the toolset as the players explore.

Hope this helps.
 
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Wulf Ratbane said:
I just scoured this thread and there's no direct link to the NWN toolset.

SteelWind, is there some reason you won't link to it directly?

Because NWN is commercial software and as I am under contract to BioWare, I am about the last person you would want to ask for a link to the NWN toolset :)

The toolset comes with the game. To many people - the toolset IS the game :cool:

Look for Neverwinter Nights Platinum in your local computer game store. You should be able to find it for between $19 and $29 USD new - less if it's used. Yes, you want the Platinum version for the extra tilesets and textures. If you are a FR DM, the Underdark tileset, in particular, which comes with the Hordes of the Underdark expansion will be appreciated.

Excellent PnP utility - decent game, groovy mapping software, MASSIVE custom content community on http://nwvault.ign.com/index2.shtml I spent three times that much on Dundjinni Platinum. Wish I never had.
 
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