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I don't know about the two computers set up Jupp.

I guess it will work - seems kinda complicated though.

What we need is a RPG projector specific application. Tabletop Mapper works well for us - but I admit that it isn't perfect.

Still - I'll take Tabletop Mapper over a 2 computer setup.
 

Steel_Wind said:
I don't know about the two computers set up Jupp.

I guess it will work - seems kinda complicated though.

What we need is a RPG projector specific application. Tabletop Mapper works well for us - but I admit that it isn't perfect.

Still - I'll take Tabletop Mapper over a 2 computer setup.


I am not talking two computers, I am talking about one computer with a dual-head setup (two monitors on one computer -> Projector/Notebook screen).

The DM and the client part of Klooge are running on the same computer at the same time. Try it out and you will know what I mean. I tested it yesterday and it works very well. Perhaps I can make some pics over the weekend if there is time.
 

The only thing I don't like about that setup is the Windows taskbar is visible from the bottom of the overlay. If there was a good way to hide it (such as auto-hide) or make the overlay full-screen, it'd be A+.
 

if you use a notebook you can the extended display features (like I plan to use). With that setting you do not have a task bar on the projector screen since that one is only displayed on the main screen (the notebook). Otherwise you could use the "Auto-hide" feature in XP to hide the takbar. It will then only be displayed when the pointer touches the lower edge of the screen.
 

Steel_Wind said:
What we need is a RPG projector specific application. Tabletop Mapper works well for us - but I admit that it isn't perfect.

Still - I'll take Tabletop Mapper over a 2 computer setup.
Your wish is my command. ;)

I started working on an open source Java-based mapping program, specifically designed to work with a two-screen system with one of them being either a projector or a large flat-screen TV (in other words, a device that can display a large, flat image so that figures can be put on it).

There has been a thread going on the DMGenie web site for a couple months now, check it out.

I'm learning a lot about Java as I write this. If you check the contents of the downloadable JAR file, you'll find the source is included inside and is licensed under the GPL. :) But if you're going to play with the code, please read the design docs first, then drop me a note to let me know. I want to keep the design of this thing as clean as possible.

I'm going to call it DndMapper. It'll be similar to TMapper (referred to here many times) but with a regular fog-of-war instead of the 5-ft square blocks that have to be pre-placed by the DM.

Anyway, read the other thread. Be sure to check out page 6, which is where the mapper actually had something worth demo'ing. So far, I need to finish the image scaling wizard and the fog-of-war implementation before the program will be usable at the table. After that, all the bells and whistles will be added: adding objects to the map, animation, and so on. ;)
 

That's very cool. I have a question for those using the NWN Tool set, though. I play online a lot more than I play tabletop, and I have used editors of many crpgs and RTS games to create maps. Age of Mythology is great for outdoor maps, as is Warcraft3 for outdoor combat maps. The editor from Heroes of Might and Magic III can be used to create worldmaps.

Anyway, I was giving NWN's editor a try and found out the grids on the maps are just too big to be considered 5 feet by 5 feet. Is it possible to reduce the size of the grids?
 
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The_Magician said:
That's very cool. I have a question for those using the NWN Tool set, though. I play online a lot more than I play tabletop, and I have used editors of many crpgs and RTS games to create maps. Age of Mythology is great for outdoor maps, as is Warcraft3 for outdoor combat maps. The editor from Heroes of Might and Magic III can be used to create worldmaps.

Anyway, I was giving NWN's editor a try and found out the grids on the maps are just too big to be considered 5 feet by 5 feet. Is it possible to reduce the size of the grids?

No - you cannot reduce the grid in NWN. You can, however, turn it off from being visible in the toolset and use scaling on the image via Photoshop (or whatever program suits your fancy) to adjust the image for scale. This works wel for exterior tilsets and I use this all the time and its very convenient.

The same works for interior tiles - but does not work as well when using tilesets which are furnished. (ie the bed or table ends up looking much too small).

NWN is based on one tile being 10 meters x 10 meters. Not 5 feet by five feet. The scaling is off by a fator of about 6.3 or so.

When you need to use an interior - use a tileset from NWVault that has had all of the furniture removed from the tile and scale the screen shot(s) optically in photoshop. There are several tilesets on NWvault which have all the furnishings stripped out of them. They are free to download.

Should you wish to add placeables to your tile at the right scale, NWmax has a scale wizard so that you can increase the standard placeables in game by whatever percentage you want. The basic 3d modeling program (gmax 1.2) is free as is the NWmax modeling scripts that we developed is also free.

While 3d modeling requires skill - the scale wizard does not. Anyone who is able to use the toolset is able to use our scale wizard.

NWmax is available off of our website at www.nwmax.dladventures.com.

We host a support forum for NWmax on our website: www.dladventures.com

BTW, NWN2 will have scaling built in to the toolset.

Note as well: The DragonShard World Editor, which I am just starting to play with now, works very well for this purpose too.
 
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Steel_Wind said:
No - you cannot reduce the grid in NWN. You can, however, turn it off from being visible in the toolset and use scaling on the image via Photoshop (or whatever program suits your fancy) to adjust the image for scale. This works wel for exterior tilsets and I use this all the time and its very convenient.

The same works for interior tiles - but does not work as well when using tilesets which are furnished. (ie the bed or table ends up looking much too small).

NWN is based on one tile being 10 meters x 10 meters. Not 5 feet by five feet. The scaling is off by a fator of about 6.3 or so.

When you need to use an interior - use a tileset from NWVault that has had all of the furniture removed from the tile and scale the screen shot(s) optically in photoshop. There are several tilesets on NWvault which have all the furnishings stripped out of them. They are free to download.

Should you wish to add placeables to your tile at the right scale, NWmax has a scale wizard so that you can increase the standard placeables in game by whatever percentage you want. The basic 3d modeling program (gmax 1.2) is free as is the NWmax modeling scripts that we developed is also free.

While 3d modeling requires skill - the scale wizard does not. Anyone who is able to use the toolset is able to use our scale wizard.

NWmax is available off of our website at www.nwmax.dladventures.com.

We host a support forum for NWmax on our website: www.dladventures.com

BTW, NWN2 will have scaling built in to the toolset.

Note as well: The DragonShard World Editor, which I am just starting to play with now, works very well for this purpose too.


Thanks. I figured I could put my own grids if I capture the screen with the map seen from above, but I dont know how to place a grid if I decide to see the map through different angles.

As for scaling the objects, I was indeed wondering if I could do that! I guess I could make that work for some more generic maps.

Here is a map I just recently created for my online ravenloft game. Party of six players mounted on horses were running after two vistani that stole some of their itens. Out of a sudden they see the gypsies running back as a stag beetle ranpages through the street after them. I used Age of Mythology to do this one.

http://www.geocities.com/the_12th_magician/hroth.jpg

Thanks for the tips!
 

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