cignus_pfaccari
First Post
The primary city in the campaign region (i.e. the one with the highest GP limit), former home to the draconic god of wealth (whose name I don't remember, but it's the one from Draconomicon) before his/her/its ascension, is scattered across a few islands and promontories on top of a waterfall. Said dragon chose this site as its personal fief, as it's the only crossing of the river for about 100 miles or so, and it controls an elevator to enable navigation up and down the river. It's heavily fortified, with walls that make those of Constantinople look like a barricade.
Unknown to all, the rocky islands and promontories are the fingertips of an enormous humanoid statue whose feet reach down into the mantle of the planet. (This was never going to come out in play, but I think it's a nice touch)
I also enjoyed figuring out how many levels a cleric would need in order to force his patron deity to shut up and grant him spells.
Brad
Unknown to all, the rocky islands and promontories are the fingertips of an enormous humanoid statue whose feet reach down into the mantle of the planet. (This was never going to come out in play, but I think it's a nice touch)
I also enjoyed figuring out how many levels a cleric would need in order to force his patron deity to shut up and grant him spells.
Brad