Coolest thing happened in game tonight...

Tsyr

Explorer
A few RL years ago, our DM ran an adventure that was actualy quite touching. Our characters defeated a major threat to the world, but died in the proccess. We were actualy wiped out before we completed our task to but one man, a cleric, who prayed to his god for the ability to complete the mission. It worked, sort of. We were all raised temporarily, and finished what we had to do, but the cleric died in the casting of the "spell". When we were done, the god the cleric worshiped came down and explained we were given only a brief respit from death. The god then opened a portal for each of us to our respective afterlife, and we were allowed to just walk in... a heros rest. We left a message, in the form of a magic-mouth type spell from the mage, and each left one physical item behind as a marker of our final resting place, since we physicly entered the afterlife.

We have been playing a game set in that world for some time now, set about 600 years in the future of the old game. Our characters are all legends now, with bardic songs wrote about their "final battle"... all of which false, no one witnessed our final battle, but that's besides the point.

Well, our current party had been hired to investigate some strange goings-on in some ruins to the south, and after some undead-butt-kicking, we explored the ruins. In a colapsed chamber, we found a bastard sword, a battle axe, a bow, a talisman, and a spellbook.

The items our old characters had left behind.

We also found the magic mouth. :D

All of the items are minor artifacts now. I actualy have my old characters weapon, and I'm not terribly happy about that... My old character was a paladin of the god of suffering... lawful evil, but not in the baby-killing way, more in the fatalistic and depressive sort of way. My character was not happy to die in the first place... not ready, basicly, he had a son he wanted to see grow up... and my sword is sentient. With my old personality. And its trying to take over my character. And I have no in-game knowledge of this, only meta game, so I can't just throw it away.

D'oh.

It's still very cool though.
 

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Gol-dern it, I wish I played in campaigns this cool :D

Seems like your DM takes the "epicness" level to the extreme, eh?

Can I stress it enough that I want to be in your campaign? :p
 

That is really cool. I love playing in the same game world over and over again. I've done 4 campaigns in the same world and the time line has advance maybe 200 or so years. One of the things I'm now doing is creaating feats that characters can take. THese feats are Ancestrial feats, the give bonuses based on which older character you are a descendent of.
 

I only had one major time gap in my campaign. Make that two.

It started with a group of characters who went through the Keep of the Borderlands adventure (that came with the old magenta colored Basic set), and only one of them survived: Questor the Elf. He basically took all of the other characters stuff (and the stuff they found in the adventure) and left. (I must have been 13 or so, I was only in 7th grade! I'm 27 now)

He next showed up with Val the Fighter, Alora the Magic-User, and Galadria the Elf, and they went on many an adventure together. I remember them all because they went through the Isle of Dread adventure (with the Expert set), and brought a Rakasta with them, who supported them as a Shaman.

Flash forward, and the four heroes all ascend to immortality (along with their arch nemesis) and they left for bigger and better things. (We didn't play the Immortals rules very long, because it got confusing and not nearly as fun)

The Rakasta and Val's cohort Elf, "Arrow" raised the daughter of Val & Alora, Victoria, off panel.

Years pass... a new group is created, and lo and behold, after a few adventures, they end up encountering the homeland and castle of Val & Alora. Victoria and Arrow end up joining the party after it loses a few members.

Many are added over the years, and I let players swap characters in and out as needed, so they went up in level rather slowly. In the end, I ran "The Apocalypse Stone" and reality was torn asunder, and the survivors were shunted back to first level with no memory of what had happened during the Apocalypse Stone adventure.

Now they're in 3E, and going up in level a lot faster than they used to, and we're gaming a lot more frequently than we used to. The group is averaging out at 7th level right now (after almost two years of 3E, and character rotating too).

I'd love to have an actual END to the current campaign, but the Players would HATE me, since we're all looking forward to having a true high level campaign with the Epic-Level Handbook someday. But to be able to say... "500 years later..." and get away with it... that'd be so much fun.

I guess I could still do that... As long as I went back to the other characters too... Hm... How could I pull this off?

Sorry for the long post...

Thanks
Chris
 

Thundershot,
In one campaign, we were playing tow sets of characters. This was a vampire game so we were our normal characters, but when we slept, we all had this Jungian dream where we were all in ancient egypt, as ourselves but in alter egoes. We flipped back and forth for a while and out charcters in the past turned out to have done stuff that mattered in the future but that didn't screw up the reality. We had many headaches after dealing with our own self-fulfilling prophecies. You you incorporate something like that where the players play both the here and now as well as the there and then. They will have fun putting the two together. Especially if you allude to things in the future campaign and freak them out in the past campaign.
 



This kind of thing is why people enjoy playing in epic level adventures. The characters had a lasting affect on the world and there deeds are still sung about several hundred years after their deaths. A truly heroic end - even if you were a little evil. :cool:
 

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