Coolest Underground Dungeons

The_Magician

First Post
I am alot more comfortable with creating castles, labyrinths, etc, than creating underground dungeons. I am creating an adventure that would have a mountain underground dungeon in the beginning of it. Can anyone point me to a good module with a cool underground dungeon that I could use and modify? The adventure itself doesnt have to be great. I am only interested in the dungeon itself.
 

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I'd give Undermountain a miss unless you want to develop all that empty space yourself. TSR really ripped us on that one since it's basically a huge, yet empty and unfinished, map.

I'd say check out Tomb of Absythor from Necromancer. It's a strong mix of caverns and dungeons all located beneath a tall hill in the Stoneheart mountains. I've ran it twice actually and my current group has been plugging away at it for about 4 or 5 months now. It sounds like it would be perfect.

Barring that, you might want to give Rappan Athuk a look also by Necromancer games. It's just massive and has both cavern and dungeon areas as well. It's certainly earned it's nickname: the Dungeon of Graves and though no where near as random and deadly as ToH, it'll probably claim a high body count.

If you can wait a bit longer, you can play through EGG's original Castle Greyhawk now in production by Troll Lord Games. With a projected 7 volume set it should feature all the caverns and dungeons you'll ever be likely to need.
 





The_Magician said:
I am alot more comfortable with creating castles, labyrinths, etc, than creating underground dungeons. I am creating an adventure that would have a mountain underground dungeon in the beginning of it. Can anyone point me to a good module with a cool underground dungeon that I could use and modify? The adventure itself doesnt have to be great. I am only interested in the dungeon itself.

Does this mean you are really only interested in a map? If that's the case, you may want to browse though WotC's map-a-week archive. Or, if you are in it for a few dolloars, go to www.rpgnow.com and look at 0one games' adjustable PDF maps.

I wouldn't recommend Undermountain or WLD if you just want a breif foray as opposed to a long adventure it iteself, though.
 

Psion said:
Does this mean you are really only interested in a map? If that's the case, you may want to browse though WotC's map-a-week archive. Or, if you are in it for a few dolloars, go to www.rpgnow.com and look at 0one games' adjustable PDF maps.

I wouldn't recommend Undermountain or WLD if you just want a breif foray as opposed to a long adventure it iteself, though.

No. I am interested in the Dungeon, with it's inhabitants, echology and natural dangers&features.
 

scadgrad said:
I'd give Undermountain a miss unless you want to develop all that empty space yourself. TSR really ripped us on that one since it's basically a huge, yet empty and unfinished, map.

I don't feel at all ripped off by Undermountain. It's not like they didn't give you a nice, packed adventure book full of encounters and room descriptions, some of them very cool. They just gave you extra space to work with beyond that.

Calling undermountain a ripoff is like declaring a nice feature packed multi-story house a "ripp-off" because it happened to include an unfinished basement.
 

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