Cooperative Dungeon II: Halls of Anarchy NOW AVAILABLE !

Trainz

Explorer
Fellow ENworlders,

It is with great pleasure that I announce to you that Cooperative Dungeon II: Halls of Anarchy is finished and ready (a 7th level adventure). You can grab your free copy at RPG Now:

http://www.rpgnow.com/product_info.php?products_id=2781

I would like to personally thank the development team, Mark Clover, Chris Salzer, Anthony Heman, and Merak Spielman, Sarah A. Skinner for the very cool cover illustration, Andrew M Conrad for the nice rendition of the map, and of course all the contributors that created the adventure, Alastair Bell, Mark Clover, Corey LeMoine, Ben Levin, David Maple, Lucas Martin, Chris Salzer, and Chris Scaturo.

The .DNG file is temporarily removed from the download, but you can download it here. This file is only necessary if you use Interactive Dungeon to play your game.

We are currently working on CD3, and CD4 will be posted between a few days to a few weeks, for all ENworlders to contribute in.

I would like to give huge thanks to Russ, for permitting me to do this on his message board, for without it it would have never been possible.

Enjoy !
 

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I'll update that zip file with the .dng and readme files soon...

I think this one turned out rather well, eh? :)
 
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I would be interested to hear the playtesting result/reviews of people playing this dungeon. I've always loved the concept of cooperative dungeons, maybe I'll go look at numbers 3 and 4.
 

Conaill,

I'm workingon 3 but due to real life getting in the way of my fun I haven't got as much as I would like done. So Its in the works.

Later
 

PugioilAudacio said:
I would be interested to hear the playtesting result/reviews of people playing this dungeon.

I ran a group through it on Sunday. We had fun and I know the players found it challenging.

We had thought we were only going to have three players, so I brought a bunch of pre-generated 10th level characters to offset the shorthanded group, but we lucked out and a fourth player showed up. Given we wanted to get through it in just one session, we felt taking the time to put together seventh level characters would cut into the day too much so we forged ahead with four tenth level PCs and I adjusted the difficulty level on the fly. The group had an overview of what they were getting into, and they were allowed to make adjustments to the characters' spells and gear prior to us beginning the game.

I plan to put together a Story Hour on it sometime next week. If you have any specific questions, please ask away and I'll summarize here based on Sunday's experience.

PugioilAudacio said:
I've always loved the concept of cooperative dungeons, maybe I'll go look at numbers 3 and 4.

1 & 2 are both available as FREE downloads through RPGNow.com (here and here), 4 is in the pre-planning stages, 3 is under construction as we speak.
 
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