Cooperative Dungeons Feedback Requested.

I just started with my new group, but I certainly plan to make use of Halls of Anarchy once they level a few more times... won't be long now. Might tweak it a bit, but for the most part it will be quite helpful indeed.

I'm hoping that the nextg Cooperative Dungeon will feature a dragon, perhaps even a dragon's lair with minions. That would rock.
 
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So far I only had a brief look at the dungeons.
Maybe I will use them in the future.

So no crtitics from me for the content.

Apart from that:

Thumbs up for you guys. I understand that it takes a long time putting toghether these dungeons. I apreciate it.
Maybe in the future I can contribute one or two rooms.
 

Used some of the encounter incorporating them in other adventures of my own design.
As a whole a nice collecton of pre-made "lairs".
 


I'm currently running my group through CD 01. We're still working on it, but I'll write up a summary of our experiences once we finish the dungeon (in 3-4 weeks, probably).
 

ruemere said:
However, I am rather unwilling to use Dungeons (most of them, anyway) due to reasons pertaining to my gaming style - an underground complex without privies, ventillation shafts and other elements allowing for complicated ecology is not my cup of tea. [...]
Thanks.

What you suggest is optimal. However, given the ressources we have, and the goal I set out for these adventures, unpractical.

Ressources: It is quite mind-bending to coordinate the whole process. What you suggest, while interesting, adds a new dimension of complexity. People are still waiting for CD03 to be out, and adding time and complexity will make that delay so much longer.

Goal: My primary goal for these adventures is to be easilly dropped in any existing campaign. Many published adventures are quite complex and intriguing, but the more focused in scope they are, the less people will actually want to play THIS or THAT particular event.

Let me give you an example:

If we create a focused adventure that have the following elements/intrigues sewn into them: dark-elves, a traitorous baron, a dying old church leader, a peasant rebellion, and a messiah-like little girl. Sure, it can be a fascinating adventure, but it is so specific in scope that unless a particular DM is willing to make room for all those elements in his campaign (if there is indeed provision for them in the first place), and is willing to let those events shape his world in the adventure's specific way, he won't find use for the adventure and pass it for a different one.

OTOH, if we propose a very simple and generic adventure, then it is quite simple for a DM to graft his world's elements to it. For example, CD-01 is a demon infested lair ruled by a marilith (Blasphemy). Perhaps the DM will actually make the location a sub-lair of a cult to an evil deity of his campaign, or have the demons serve one of the DM's recurring villains, or perhaps in that lair is a piece of an artifact that the whole campaign is based on.

The more generic the adventure is, the easier it is for all the DM's out there to use them.
 

ruemere said:
Cooperative dungeons are a very fine idea. Bringing strangers together and working over a single project is a rare occurrence... well, may be not that rare but still worth a lot appraisal in itself.
Kudos to all involved.

However, I am rather unwilling to use Dungeons (most of them, anyway) due to reasons pertaining to my gaming style - an underground complex without privies, ventillation shafts and other elements allowing for complicated ecology is not my cup of tea.
I should point out that CD1 does in fact have a privy.
 

die_kluge said:
Trainz, can it do multi-level dungeons?
It's possible, but that entails more than 15 rooms. The first adventure, CD-01, had 30 rooms. After we finished it, we decided to make the next ones 15 rooms or so because, well, 30 rooms took way too long to make.

Does it have to be created using ID? Why can't we just create something more freeform?
We can use any medium to make them, but about the only side benefit I get out of making Cooperative Dungeons is the chance to promote ID, which is a pretty nifty gaming tool anyways.

That said, can I make the next dungeon?
Well, you did inspire me for the next one (CD-05) with your first post in this thread, along with someone else... read my next post. :D

If you want to make the next one using ID, I could consider you making it.
 


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