Ok. Note that I made the scythe trap reset after one round. So anyone knowing it's there could just tap it with a staff and move across safely. The high priest would still have to struggle his way through the Gust of Wind area, but that's not a big deal (especially if he happened to have a Spell Resistance item that miraculously protected himtarchon said:The door to 21 has a lock with a key and the traps have disarming mechanisms too. If you don't intend for anyone to open a door ever, you don't make keys and you certainly don't leave them lying around hither and yon. Presumably Yinepu in 20 would admit authorized parties, Toth himself or high priests etc. When I wrote 15, and I hope it's fairly obvious, the idea was that a high priest or some such would enter on the day of Toth's resurrection.

I think I'll stick with the plastered-over entrance (unless someone comes up with a better idea), because the passage is really only intended to be used once. If there is some emergency, and the high priest needs to enter before Toth's resurrection, he can always replaster it. He'd probably need to reset traps and do some ceremonies to seal the tomb back up again anyway.
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