Room 16 - The Crypt of Aris (Ben Tiefenback [John Q. Mayhem])
Door: A metal-bound wooden door. The door is locked, but most of the wood has rotted away, leaving it fragile and easily breakable. Locked (DC 25) Break DC 13. Hardness 5, Hit points 5.
As you enter the room a blast of air and the stench of funeral spice hit you. This was evidently a tomb for a favoured wife; the walls are covered with complex bas-relief images. However, when you look closer, you see that the pictures portray hideous rituals and monstrous creatures. On the far wall above a stone sarcophagus there are letters scrawled on the wall in a brownish substance. They are in Abyssal, and spell "No rest for the unfaithful."
Traps : When someone moves the sarcophagus lid. Poison Needle Trap: CR 2; mechanical; touch trigger; repair reset; lock bypass (Open Lock DC 30); Atk +17 melee (1 plus poison, needle); poison (Ghoul fever, Fortitude DC 15, incubation period 1 day, damage 1d3 Con and 1d3 Dex. An afflicted humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects. A humanoid of 4 Hit Dice or more rises as a ghast, not a ghoul.); Search DC 22; Disable Device DC 17. Market Price: 4,720 gp.
Features : This small room is lined with columns. The sarcophagus occupies a central location, against the far wall. Flanking it are two statues of the jackal-creatures that have become a familiar sight to you.
Encounter : The sarcophagus contains the body of a wife of Toth Nekamek, punished with eternity as an undead beast for her imagined unfaithfulness.
Aris Jeal su Nekamek
Medium Undead
Hit Dice: 4d12+3 (29 hp)
Initiative: +3
Speed: 30 ft. (6 squares)
Armor Class: 17 (+3 Dex, +4 natural), touch 12, flat-footed 14
Base Attack/Grapple: +2/+5
Attack: Bite +5 melee (1d8+3 plus paralysis)
Full Attack: Bite +5 melee (1d8+3 plus paralysis) and 2 claws +3 melee (1d4+1 plus paralysis)
Space/Reach: 5 ft./5 ft.
Special Attacks: Ghoul fever, paralyis, stench
Special Qualities: Darkvision 60 ft., undead traits, +2 turn resistance
Saves:Fort 1, Ref 1+3, Will 4+2
Abilities: Str 17, Dex 17, Con —, Int 13, Wis 14, Cha 16
Skills: Balance 4+3, Climb 6+3, Hide 5+3, Jump 6+3, Move Silently 5+3, Spot 6+2
Feats: Multiattack, Toughness
Climate/Terrain: Any
Organization: Solitary, gang (2–4), or pack (2–4 plus 7–12 ghouls)
Challange Rating: 3
Treasure: Standard
Alignment: Always chaotic evil
Advancement: 5–8 HD (Medium)
Level Adjustment: —
Combat
Ghoul Fever (Su): Disease—bite, Fortitude DC 15, incubation period 1 day, damage 1d3 Con and 1d3 Dex. The save DC is Charisma-based. An afflicted humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects. A humanoid of 4 Hit Dice or more rises as a ghast, not a ghoul.
Paralysis (Ex): Those hit by a ghast’s bite or claw attack must succeed on a DC 15 Fortitude save or be paralyzed for 1d4+1 rounds. Even elves can be affected by this paralysis. The save DC is Charisma-based.
Stench (Ex): The stink of death and corruption surrounding these creatures is overwhelming. Living creatures within 10 feet must succeed on a DC 15 Fortitude save or be sickened for 1d6+4 minutes. A creature that successfully saves cannot be affected again by the same ghast’s stench for 24 hours. A delay poison or neutralize poison spell removes the effect from a sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws. The save DC is Charisma-based.
Aris su Nekamek has been terribly warped, both by the ghoul poison and the centuries alone in darkness. She will attempt to grapple the first person who opens the sarcophagus, perhaps in the belief that she is taking revenge upon Toth Nekamek. If this fails, she will continue attacking one person until they are paralyzed, then attack another. If half of the party is paralyzed, she will begin to coup de gras paralyzed characters, starting with the first one paralyzed.
Other Features : Aris su Nekamek has torn off her ceremonial jewelry. It lies in the bottom of the sarcophagus. This jewelry is worth about 800 gp, but much more to a collector of such things.
Notes : Aris su Nekamek was the most favoured wife of Toth Nekamek. She was unfairly accused of infidelity by some of the lesser wives, who planted evidence against her. Aris was exposed to ghoul fever, a hideous supernatural disease that animates those who die from it as undead. She was then buried alive, and a trap set in hopes that the (fictional) paramour would attempt go to her crypt.