Trainz
Explorer
Here we go for a fourth Cooperative Dungeon:
The dungeon map was made using Interactive Dungeon (http://www.geocities.com/trainz_ca/ID). I propose to all put our dungeon designing minds together and create this dungeon together. Everyone that feels like it can take a dungeon room number and design it. Unlike previous cooperative dungeons, there is some basic plot here: gnolls have found the location of a lost tomb in which is rumored to be an object of power. They are digging, but haven't penetrated the inner tomb yet. Here are the guidelines:
- This adventure is split in two: the gnoll controlled sector, and the hidden tomb, populated by aberrations and other critters.
- Only the core 3.5 rules can be used. Only the Monster Manual. The monsters must be in the SRD (http://www.systemreferencedocuments.org/35/sovelior_sage/home.html)
- Make sure you write the monsters in STAT BLOCK format.
- The dungeon is a level 3 adventure.
- The scale is 1 square = 5 feet
- The final room is room 21, in which is the BBEG (Big Bad Evil Guy), a Babau demon named Chaos.
- If you reserve a room, you have 1 day to post the description, after which the room will become available again.
- The main pieces of furniture that are used are: Small table, Large table, Wall torch, Columns (large and small), altars (large and small), crates, cupboards, chairs, barrels, chests, bed (small and large), monolith, coffin, bookcase, statues, well (or pool), small pedestal, bag, pile of coins. Look at the following picture to know what a certain feature on the map illustrates:
It is very important to follow the following format in your description. Doing otherwise will make editing harder. Also make sure there are no spelling errors by using a spell-checker.
Room # - Room Name (created by)
Door: Direction Type Un/locked (unlock DC) Break DC . Hardness, Hit points Trap/Trigger
Room: Description of room as if the characters first stepped foot in it. Put this part in quote tags, such as {quote} room description {/quote}, but replace the { } with [ ].
Traps : Stat block of trap
Features : Actually anything part of the room. An altar, Dais, Murals, Columns etc. Also any spells in effect in the room.
Encounter : Conditions (What are they doing, why will they be here), Stats , Tactics
Other Features : Contents of room such as chest, Shelves, Cabinets etc.
Notes : Anything left over, (history of the room etc)
Previous Cooperative Dungeon threads:
CD1: Terror and Blasphemy
CD2: Halls of Anarchy
CD3: Crypt of Damnation
For guidance, use the exact same format as room number 1 in the next post.
1. Outside the tomb (René Mongrain "Trainz")
2. Entry Hall of the Jackal (Shannon Troester "Thullgrim")
3. Shrine to Hrauk (Shannon Troester "Thullgrim")
4. The Gnoll Barracks (Brian Thompson "Elephant")
5. The small bedroom (Tim Challener "Slife")
6. Elite Gnoll Barracks (Brian Thompson "Elephant")
7. Funerary Preparations Room (Chad Barr "Wycen")
8. Crypt of the Exalted Ones (H. R. McGlone “Phineas Crow”)
9. Hall of Final Justice (Connor Sites-Bowen)
10. Storage Room (Kris Hulsen "The Forsaken One")
11. Tomb of the Magi (Alexander P. Y. Fitzhugh "fnork de sporg")
12. Toth Nekamek's Library (Daryl Gubler "ikazuchi")
13. Chronicles of Toth Nekamek (Craig Stone "Ferret")
14. The gnoll tunnel disaster (Lance Hewett "Tallfellow")
15. Atrium of the Royal Steed (Ben Buckner "tarchon")
16. The Crypt of Aris (Ben Tiefenback "John Q. Mayhem")
17. A sinner’s tomb (Kris Hulsen "The Forsaken One")
18. Warped Burial Chamber (Chris Cumming "Erekose13")
19. The Hall of Celebrants (Adrienne Traxler "Adrienne")
20. Yinepu's Vigil (Patrik D'haeseleer "Conaill")
21. Burial Chamber of Toth Nekamek (H. R. McGlone "Phineas Crow")
Tomb of Chaos CD4Be advised that by adding content to this thread germane to the project, your content might be used (in whole or in part) in an upcoming 'Collective Dungeon' release. You will be given credit for your work, for which we will need your actual name * since we will have express your copyright over the material you provide. Be assured that the project is meant as a community activity with the intention to distribute it freely, though we (or other publishers) may also contact you in regards to your copywritten material for subsequent approval of other publication. Some of your material, by virtue of being current or derivative OGC, may also be used under the terms of the OGL.
* Write your real name beside the room name of your entry. No anonymous contributions will be accepted.
The dungeon map was made using Interactive Dungeon (http://www.geocities.com/trainz_ca/ID). I propose to all put our dungeon designing minds together and create this dungeon together. Everyone that feels like it can take a dungeon room number and design it. Unlike previous cooperative dungeons, there is some basic plot here: gnolls have found the location of a lost tomb in which is rumored to be an object of power. They are digging, but haven't penetrated the inner tomb yet. Here are the guidelines:
- This adventure is split in two: the gnoll controlled sector, and the hidden tomb, populated by aberrations and other critters.
- Only the core 3.5 rules can be used. Only the Monster Manual. The monsters must be in the SRD (http://www.systemreferencedocuments.org/35/sovelior_sage/home.html)
- Make sure you write the monsters in STAT BLOCK format.
- The dungeon is a level 3 adventure.
- The scale is 1 square = 5 feet
- The final room is room 21, in which is the BBEG (Big Bad Evil Guy), a Babau demon named Chaos.
- If you reserve a room, you have 1 day to post the description, after which the room will become available again.
- The main pieces of furniture that are used are: Small table, Large table, Wall torch, Columns (large and small), altars (large and small), crates, cupboards, chairs, barrels, chests, bed (small and large), monolith, coffin, bookcase, statues, well (or pool), small pedestal, bag, pile of coins. Look at the following picture to know what a certain feature on the map illustrates:

It is very important to follow the following format in your description. Doing otherwise will make editing harder. Also make sure there are no spelling errors by using a spell-checker.
Room # - Room Name (created by)
Door: Direction Type Un/locked (unlock DC) Break DC . Hardness, Hit points Trap/Trigger
Room: Description of room as if the characters first stepped foot in it. Put this part in quote tags, such as {quote} room description {/quote}, but replace the { } with [ ].
Traps : Stat block of trap
Features : Actually anything part of the room. An altar, Dais, Murals, Columns etc. Also any spells in effect in the room.
Encounter : Conditions (What are they doing, why will they be here), Stats , Tactics
Other Features : Contents of room such as chest, Shelves, Cabinets etc.
Notes : Anything left over, (history of the room etc)
Previous Cooperative Dungeon threads:
CD1: Terror and Blasphemy
CD2: Halls of Anarchy
CD3: Crypt of Damnation
For guidance, use the exact same format as room number 1 in the next post.

1. Outside the tomb (René Mongrain "Trainz")
2. Entry Hall of the Jackal (Shannon Troester "Thullgrim")
3. Shrine to Hrauk (Shannon Troester "Thullgrim")
4. The Gnoll Barracks (Brian Thompson "Elephant")
5. The small bedroom (Tim Challener "Slife")
6. Elite Gnoll Barracks (Brian Thompson "Elephant")
7. Funerary Preparations Room (Chad Barr "Wycen")
8. Crypt of the Exalted Ones (H. R. McGlone “Phineas Crow”)
9. Hall of Final Justice (Connor Sites-Bowen)
10. Storage Room (Kris Hulsen "The Forsaken One")
11. Tomb of the Magi (Alexander P. Y. Fitzhugh "fnork de sporg")
12. Toth Nekamek's Library (Daryl Gubler "ikazuchi")
13. Chronicles of Toth Nekamek (Craig Stone "Ferret")
14. The gnoll tunnel disaster (Lance Hewett "Tallfellow")
15. Atrium of the Royal Steed (Ben Buckner "tarchon")
16. The Crypt of Aris (Ben Tiefenback "John Q. Mayhem")
17. A sinner’s tomb (Kris Hulsen "The Forsaken One")
18. Warped Burial Chamber (Chris Cumming "Erekose13")
19. The Hall of Celebrants (Adrienne Traxler "Adrienne")
20. Yinepu's Vigil (Patrik D'haeseleer "Conaill")
21. Burial Chamber of Toth Nekamek (H. R. McGlone "Phineas Crow")
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