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Cooperative World's Largest Dungeon


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Ugh. Those bland two-dimensional maps are just so boring. Mathematically easy, yes, but boring, absolutely.

So, this Leeds guy just kept building room after room into the side of this mountain? What was the point? And without a sustainable source of food, and if there are deadly traps everywhere, no monster is going to want to live there.

Pretty tall order. Second question is, why would any PC dare want to go into the place if it spells certain doom for them? Just becuase it's there?!?
 

die_kluge wrote:

"Second question is, why would any PC dare want to go into the place if it spells certain doom for them? Just becuase it's there?!?"

My players would go into that dungeon jst because it´s there :lol:

Asmo
 

If I were playing, I'm not sure I would. In fact, about the only reason I would do it is if, as a player, I knew that it was the only thing the DM had prepared, and then I would feel obliged to go where the DM wanted us to go. But that doesn't mean I'd be happy about it.

And on top of that, you can bet that I'd be pretty darn tired of a dungeon crawl after about 4 or 5 game sessions. It gets really, really old after a while.
 

die_kluge said:
Ugh. Those bland two-dimensional maps are just so boring. Mathematically easy, yes, but boring, absolutely.

So, this Leeds guy just kept building room after room into the side of this mountain? What was the point? And without a sustainable source of food, and if there are deadly traps everywhere, no monster is going to want to live there.

Pretty tall order. Second question is, why would any PC dare want to go into the place if it spells certain doom for them? Just becuase it's there?!?
Leeds' reasons for building into the mountain are as follows;
1) With the animals that lived on the mountain itself and the fungus and animals within, there was an easy food supply for his creations that needed to eat, far easier than say if he'd just built onto the castle.
2) Leeds experimented with magic. To experiment properly, a control is needed. In this case, the control was the environment; if he had overlapped his experiments, they could've been spoiled by the presence of other magic; with his great lifespan and prodigious amount of experimentation, he needed a lot of space. Also, this was for safety's sake; when experimenting with a Bone Eater he crossbred to deal with Alis'avor the Necromancer's minions, it would've been very bad for the Bone Eater to be in the same section of his fortress as the Vampires he kept imprisoned for study.
3) The inside of a mountain is much more easily defensible than a castle.

Trust me I've put at least a little bit of thought into this.
 

blackshirt5 said:
What program do you use to generate them Trainz? I'm asking because I don't think I'd like to have them all numbered together, but more like each level has it's own numbering system(this'll also help if others wanna toss in on this).

You and Merak wouldn't be interested in doing up levels too, would you Trainz? I'd love to see what you guys could come up with.
I don't really have time. I'm pretty much overworked with my career, my two kids, my campaign, and coordinating cooperative dungeons.

But I could make maps with whatever specs you want within a day or so, and give them to you. They woud have whatever background color you want, and whatever numbering system you want, and whatever linking system you want.

I would be able to make from 100 to 300 rooms, depending on your specs. If you want more rooms, it might also be possible.

It's not drawing maps that takes long (I'm getting purty good at that), it's populating them.
 


Blackshirt: Are you looking for each contributor to do a level? That's the impression I'm getting. This is obviously more work from each contributor than one room, but it would give them a little more creative freedom as well. I don't know if I'll have time to do one, but at a minimum I'd need:

1) What level (CR) you are shooting for.
2) Maps (if you are providing them). Sounds like Trainz is volunteering. I'd jump up with a "YES, Please" if I was you :)
3) A little more guidance. I know you're looking for a "kitchen sink" approach, but do you want lots of traps, lots of constructs, etc.
4) Is it OK for a contributor to include surface entrances/exits directly to his area? For example, if I want a Moria-style light well to bring daylight into an area is that OK?
5) If the whole complex has an ecosystem, and if there are intelligent beings included, they will probably have trade/relations with each other and possibly with the surface. Is that OK?
 

Into the Woods

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